VS2008 build fix
Add the translation files to the MSVC 2010 build.
vs2010: Enable LTCG only for release builds.
Fix the auto window resize option to take into account if the log/console window is open.
Fixed vs2010 SVNRevGen project. (Also changed «make_svnrev.h.vbs» to jscript and gave it some comments :p) Removed some old plugin stuff.
r7035 x86 – скачать, зеркало
r7035 x64 – скачать, зеркало
Tooltips in the graphics config dialog now work on linux.
Finally get tooltips in config main to work on linux. When controls are contained in a wxStaticTextBox they must be created before the wxStaticTextBox is created, otherwise tooltips don’t work. This is probably a bug in wxWidgets.
fix all build targets (they’ve all built here — you may have to manually delete the intermediate directories if you have conflicts after this commit).
set the debug path to $(TargetDir)
Capture the display before switching the display resolution so other
windows under the fullscreen one won’t get resized to fit a lower
Fix the DSPLLE debugger window refresh without including wxWidgets in the core.
D3D9: Fix anisotropic filtering.
r7024 x86 – скачать, зеркало
r7024 x64 – скачать, зеркало
vs2010 wxw project filters, converted from vs08 projects.
VS2008 build fix
vs2010: buildfix for debugfast, silence all C4996 warnings.
Eliminate some trampoline functions.
VS2010: Actually make SVNRevGen be processed all the time. Had to add a dummy output file, or VS would ignore it.
svn eol-style:native on the filters…
vs2010 add filters for everything (…except wxw projects…). Try to fix SVNRevGen, but I’m not sure it’s working…
r7018 x86 – скачать, зеркало
r7018 x64 – скачать, зеркало
Build fix: a bogus include was added in r6988.
Terminate a C string.
Remove the PIC linker flag for DSP on linux.
Fix some debugger issues. Still need to get sound window working, but the invalid id panic alert is fixed.
Also, a «;» as a comment in an ini file is now only allowed at the beginning of a line. The debugger has settings strings with semicolons in them. That completely broke the debugger.
Move async checking for pressed keys into Host_GetKeyState()
and use wxGetKeyState on platforms other than Windows.
I am not sure if wxGetKeyState is unreliable on Windows or if
the use of GetAsyncKeyState() is simply historical, but for now
I’ve left the Windows call in there just in case.
This does mean that Host_GetKeyState() is currently only valid
for the small set of keycodes that overlap between wx and Win32,
one of which is VK_TAB/WXK_TAB.
Anyway, please test wxGetKeyState on Windows and remove the
ifdef if it works, so we can extend it to the remaining hotkeys.
Be more flexible about hotkey modifier permutations.
Open .ini files with TextEdit on OS X since wx has no binding.
r6991 x86 – скачать, зеркало
r6991 x64 – скачать, зеркало
Guard against controller instances without any inputs.
Clean up OS X keyboard key names.
Enumerate identically named input devices.
Fixes issue 3929.
Revert to Cg.framework 3.0.0007. 3.0.0015 has problems.
Fixes issue 4009.
Virtual base classes should have a virtual destructor.
Build a libdolphinwx. Just fooling around with LTO..
* All is fixed now about Custom Projection Hack (problem was inverted memmber)
— added support to DX11
r6985 x86 – скачать, зеркало
r6985 x64 – скачать, зеркало
some fixes to dlist caching, now most of the remaining glitches should be fixed
Build fixing plus some cleanup i had been doing
Try to fix Windows build.
Core and DSPCore now have mutual dependencies, which breaks the
assumption on the part of many linkers that static libraries make
up a DAG, so merge libdspcore into libcore.
Apply kostamarino’s patch to let you select DSPHLE per game.
yeah we need something more generic for this, to make all options per-game somehow..
r6970 x86 – скачать, зеркало
r6970 x64 – скачать, зеркало
Be a little more careful about the use of SSE.
We really need to adopt the GCC model of one instruction set
per compilation unit.
If perspective divide is enabled and texture coordinate Z is 0 then leave texture coordinates alone. Fixes issue 3676.
The OS X build now requires a little less compiler/linker magic
to maintain 10.5 runtime compatibility.
Explicit dependency on libvideo.
Back out r6960 for now. The wxGLCanvas may need to be persistent
and owned by DolphinWX in the rendertomain case.
Remove vertex format converter from software plugin because it is not needed as of r6881. Maybe fix z range adjustment.
r6958 removes the need for the hackery in r6946.
r6965 x86 – скачать, зеркало
r6965 x64 – скачать, зеркало
DSP plugin merge — the two DSP plugins are now gone and all the code has been merged into Dolphin.
This WILL temporarily break the Linux and MacOSX builds but should be easy to fix.
Things left to do:
* The UI on the new Audio tab for the LLE/HLE choice is ugly
* At times the code still look «plugin-y» and needs cleanup
* The two plugins should be merged further. DSPHLE should use the emulated memory etc of DSPLLE as much as possible, so that simply saving the DSPLLE state is enough. This would also bring the possibility of savestate compatibility between the two plugins.
r6947 x86 – скачать, зеркало
r6947 x64 – скачать, зеркало
Vertical sync on OS X.
Fixes issue 3996.
Merge the real wiimote threads into the Wiimote class. Put windows back to the crude Shutdown/Initialize refresh method so they can have the rumble on refresh and know their wiimotes are still connected.
Create valid vertex shader when using emboss mapping and binormals and tangents are missing. Fixes issue 2867.
Fix wiimote thread issues.
Some preliminary cleanup of the global namespace for LTO.
removes memleak in exchange for 2 additional calls to ::IsValidCodePage
Deleted a return that should not have been deleted.
r6946 x86 – скачать, зеркало
r6946 x64 – скачать, зеркало
DX9: Only enable dst alpha pass if the EFB format has an alpha channel.
Guess it would be better if we made bpmem.blendmode.alphaupdate private to prevent improper usage…
r6932 x86 – скачать, зеркало
r6932 x64 – скачать, зеркало