Архив рубрики: Dolphin SVN

Dolphin SVN r6517

Revision 6517:

two fixes in this commit:
first fix for issues introduced in sms in r6501, please test for a regressions in The Calling
Second Fix for Issue 3539, by making pixel Dept calculation an option. in games with this issue Enabling pixel depth will solve the issue, in other games disabling the option will not cause speed lost
some cleanup in dlist cache

Revision 6516

Reestablish *BSD build using CMake.

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Dolphin SVN r6515

Revision 6515:

Second attempt at issue 3458. Fixes issue 3458.
Replaces all occurrences of ftell and fseek with ftello and fseeko, respectively. This matters on non-win32 where only these names are altered by the _FILE_OFFSET_BITS define. Win32 still just maps the funcs to ftelli64/fseeki64.
Also add some File::GetSize I had skipped in my last commit.

Revision 6514

remove fifowait flag, is not needed now as we execute all events that need to be executed even if the cpu is waiting for the fifo.
this way fifo will not avid other thread events to bi executed.

Revision 6513

Rodolfo and Me fixed ProcessFifoWaitEvents() in CoreTiming, now process the all events and not only the first :P

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Dolphin SVN r6512

Revision 6512:

4.4BSD derived OS’es always have 64-bit file sizes.

XXX This should probably be in CommonFuncs.h or something.

Revision 6511

LLE JIT: Implemented some of the DSP multiplier functions in the JIT compiler. Only the x64 version has been implemented so far.

Revision 6510

Attempt to fix issue r3458. I don’t have a 32bit linux install, however I know it will at least fix compressing. Please test if uncompressed games run.

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Dolphin SVN r6509

Revision 6509:

I reverted my last commit 6508. I was wrong, sorry about that. It is 3am maybe need to rest of the FIFO for while. My Apologies.

Revision 6508

The STATUS_REGISTER should return the actual status HI (Overflow) and LO (underflow) watermark because this register can be polled by the game.

Revision 6507

Possible FIX to randoms hangs, this correction in the clause fifo.bFF_Breakpoint=false fix hangs in WII Music, I don’t have WII sport resort, etc. Please test games with fifo hangs (FPS:0 VPS:99) in yours PC again. :D

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Dolphin SVN r6506

Revision 6506:

Create a config dialog. Add dumping TEV texture fetches. Better TEV stage dumping. Byteswap indexed XF loading. Remove scaling texture coordinates in the HW rasterizer because that has already been done by the time they reach the rasterizer. Increase storage for clipper.

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Dolphin SVN r6505

Revision 6505:

Change comparison in specular light function. Fixes issue 1258.

Revision 6504

Avoid repeatedly asserting in SWG plugin when matrix indices don’t match. Small change to the transform unit to avoid some unnecessary work. Check if Q is zero before dividing UV coordinates by it. Fixes issue 3454.

Revision 6503

More fifo work and the Pokemon teaching us ;)
* I’ve fixed concurrency problem with fifo.bFF_GPReadEnable when the breakpoint is achieved
* I modified when fifo.bFF_Breakpoint is turn off to prevent that the interruption happens
* I reverted r6483
* I improved the commit r6495 adding another protection when the GPRead is enabled in CTRL_REGISTER

You can test Pokemon XD in dual core mode is more estable now :P This commit could solve others hangs fifo related in DKC, Sport Resorts, etc. I dont have these games.

Revision 6502

posible fix for issues 2850 and 3407
thanks to tapcio for the info

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Dolphin SVN r6499

Revision 6499:

More linkage fixing. Fixes issue 3596.

Revision 6498

Possible fix for the rdtsc call in JitIL.cpp on macosx (issue 3531). This also fixes issue 3595 (although that issue was invalid — we don’t suport scons on linux anymore).

Revision 6497

Fix some linkage issues with the cmake build. This should fix issue 3596.

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