Скачать Cemu 1.11.0

Added support for native online play
Overhauled account and save handling
Graphic and input fixes
Improved compatibility
Tons of bug fixes and smaller tweaks

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Скачать Cemu 1.9.1

Added second window which displays the GamePad screen
Improved texture readback
Bug fixes (audio, recompiler and input)
Optimizations for the texture decoder

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Скачать Cemu 1.9.0

New controller configuration UI and profile system
Added support for XInput
Better implementation of VPAD and Padscore API
Improved gyro control via mouse
Misc bug fixes

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Скачать Cemu 1.8.2

Recompiler performance improvements
Audio improvements
Better support for softdec videos
Minor compatibility improvements
Misc smaller changes and new features

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Список изменений для 1.8.1:

# Cemu detailed changelog for 1.8.2b
# Patreon release date: 2017-07-18
# Public release date: 2017-07-25

# New in 1.8.2b:

CPU/JIT: Fixed crash that could occur during instruction analysis

misc: Added some exports for Cemuhook

# New in 1.8.2:

general: Any .rpl files placed in cafeLibs/ directory will be loaded instead of the internal HLE modules (experimental feature, no real use yet)
general: Cemu window can now be resized

CPU/JIT: Fixed a bug in recompiler SRWI instruction
CPU/JIT: Fixed a bug that could cause the recompiled code to skip an instruction if the thread was switched between the beginning of a loop and an inlined function
CPU/JIT: Added STBUX instruction to recompiler
CPU/JIT: Several other optimizations for the recompiler:
Use AVX non-destructive 3-operand instructions to optimize some copy operations away
Delay/Avoid endian-swapping between LWZ/STW if the data is not used for any other operation
Generate shorter code for BCTRL, BL, BLR and other far branches (2 instructions, only 1 for far branches with no LR update)
Replace branches with conditional moves (CMOVcc) if possible
Avoid redundant FPR loads and stores
Better detection for situations where x64 flags can be used instead of testing CR bits
Avoid extra work of thread scheduling checks in tight non-infinite loops

coreinit: New API OSTryAcquireSpinLockWithTimeout(), OSSwitchFiberEx(), MCP_Open(), MCP_Close()
coreinit: More accurate emulation of foreground bucket memory and it’s subregions
coreinit: FSOpenDir() no longer ignores the current working directory
coreinit: Fixed integer overflow in OSTicksToCalendarTime()

AX: Added AX voice debugger
AX: Fixed biquad filter
AX: New API AXSetVoiceSamplesAddr(), AXSetVoiceLoopOffset()

GX2: Improved detection of changed data for typical screen-size textures in texture cache (fixes softdec videos)
GX2: Fixed invalid GLSL code being generated for 3D texture access with offset
GX2: Fixed bug in indices generation for PRIMITIVE_RECTS
GX2: Fixed a bug where adding entries to a shader cache .bin archive would sometimes have no effect (causing Cemu to recompile the affected shaders everytime)
GX2: Various smaller optimizations throughout the graphic backend (performance gain 1-3%)
GX2: Added support for tileMode filter in graphic packs texture rules (Useful to exclude video frames or other CPU-accessed textures)
GX2: Aspect ratio calculation now uses effective size of texture (after graphic pack rescaling) rather than original size

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