Add Portuguese translations thanks to Zilaan.
Update several of the other languages.
Fix those pesky DSPIntUtil.h compiler errors.
Clean up some remnants of building the plugins in the primary CMakeLists.txt file.
fix sd commands 0×40 and 0×41. thanks to tueidj for the test.
vs2010: add debugfast configs for wxw (now debugfast links faster!). clean up wxw projects a lot.
Experimental commit and one fix for my last commit.
I think that isFifoBusy bring better sync with VI (video interface) because the CPU emulated threads are waiting for DrawDone in BP Register. So, I do some modifications.
1) Rename «IsFifoBusy» by «isPossibleWaitingSetDrawDone»
2) Only activate isPossibleWaitingSetDrawDone when bFF_GPLinkEnable is true in fifo loop «Inmediate mode» that is because in theory this drawsync function is using in this mode.
3) Deactivate isPossibleWaitingSetDrawDone also in SetFinish in PixelEngine, beside when 32 block is finish.
Please regression in yours games thats can bring some FPS more above all with VPS frame limiter ON (Auto, 60, 50, etc).
- Fix waiting in AbortFrame(), please test mp1/mp2 is fixed again.
vs2010: add debugfast configs for all projects except wxw…will do those soon.
Change to the 1.3 part of the Xrandr api for fullscreen mode switching on linux to support multiple monitor setups. There is probably some more work to be done, but at least it won’t shut off one of your monitors anymore.
* CPUID changes:
— Added full ability to recognize true Intel HTT CPU capability (support to discriminate Intel Core 2 Duo…)
— Attempt to fix a register trashing (issue 4022 generally, linux and mac systems)
Small fix for cmake on osx, more work left to be done