Скачать Cemu 1.8.0

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Cemu 1.8.0 – Скачать

Официальный сайт Cemu

Список изменений для 1.8.0:

general: Added memory scanner (search and filter for values)
general: If Cemu is maximized to fullscreen, it will remain on the same monitor rather than defaulting to the primary monitor

RPL: Optimized loading of RPLs

GX2: Cemu now uses separable shaders
Vertex, geometry and pixel shaders are split into separate and independent programs rather than bundling them into sets
This change breaks compatibility with pre-1.8.0 shader caches and graphic packs (if they contain shaders)

GX2: Added support for using the same texture multiple times with different sampler parameters during a single drawcall
GX2: Graphic pack texture rules will automatically scale gl_FragCoord
GX2: Implemented shader instructions RECIPSQRT_FF and RECIP_FF
GX2: GPU7 shader decompiler will output slightly more optimized GLSL code
GX2: Better detection for invalidation of data in Streamout cache
GX2: Optimized frequently used GX2 API
GX2: Optimized texture decoding
GX2: Added command line option ‘-nsight’ to allow debugging via NVIDIA Nsight

Видео плагин Cemu hook 0.4.1.0 для 1.8.0

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Официальный сайт Cemu hook

Запись опубликована автором в рубрике Cemu.

Скачать Cemu 1.7.5

Вышла публичная версия Cemu 1.7.5 (30.04.2017)

Точнее эмуляция FPU
Оптимизация
Исправление ошибок

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Cemu 1.7.5 – Скачать, Зеркало

Официальный сайт Cemu

Список изменений для 1.7.5:

CPU/Interpreter: Improved accuracy of various floating point operations (including correct handling for PPC’s non-ieee mode) CPU/JIT: Added experimental support for PPC’s non-ieee mode CPU/JIT: Optimized loops and branches by caching CR0 in x64 flags register if possible

RPL: Fixed a crash caused by too large SDA areas

GX2: Various optimizations for the graphics backend, including: optimizing the algorithm for vertex/uniform/streamout cache lookup avoiding all redundant GL state changes implementing OpenGL DSA for textures other micro optimizations throughout the entire code

GX2: Fixed a bug leading to corrupted shader cache files GX2: Rendering to SNORM textures is now correctly handled on Nvidia GPUs GX2: Fixed a bug in GX2ClearBuffersEx() and GX2ClearDepthStencilEx() where depthbuffer->clearDepth was set to the incorrect value GX2: Fixed crash caused by unsupported vertex/geometry shader mode GX2: Added experimental mode ‘min’ for game profile option ‘accurateShaderMul’ (see gameProfiles/example.ini for details) GX2: Modifying the ‘accurateShaderMul’ game profile option now invalidates precompiled shaders

Видео плагин Cemu hook 0.4.1.0 для 1.7.5

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Официальный сайт Cemu hook

Запись опубликована автором в рубрике Cemu.