Make sure the game list gets created with automatic starts.
When rendering to the main window, the wxGLCanvas should really
be owned by the DolphinWX code for it to be safely freed.
Hack around the problem by just hiding the canvas for now.
Only update the game list when there may be changes to it.
When just starting and stopping emulation, just hide/show it,
but only if necessary because we are rendering to the main window.
Fixes issue 3460.
r6890 x86 – скачать, зеркало
r6890 x64 – скачать, зеркало
Added an option in the game properties to disable the VBeam speed hack. This option may fix games which currently have an unusual FPS rate. For example, this option fixes the crackly audio in Tales of Symphonia. Leave this option turned off unless you’re noticing problems related to the FPS rate because it might slow down the emulator.
Removed the Alternate RFI option as it is no longer needed.
r6888 x86 – скачать, зеркало
r6888 x64 – скачать, зеркало
Fix for the error Cannot Convert from charset Windows Japanese cp 932
caused by logwindow initializing the sjisconv in its constructor on systems which do not have the codepage installed (vlite)
fixes issue 3659
Fix an issue where additional gamecube controllers were configured and not saved when dolphin is
translated. Fixes issue 3936.
Disable the default PIC generation on OS X. This might make for a
minor performance improvement and also possibly make that platform a
little less prone to problems with ABI assumptions in the JIT code,
although I haven’t measured the first or seen signs of the latter.
Only the GL context needs to be specifically freed when shutting
down OpenGL. The GL canvas is implicitly freed by wxWindow.
Allow opening a file and starting Dolphin on OS X by clicking
a document icon.
Don’t bother creating the game list until after an automatic
start has finished and with the -b option, not at all.
Unmark a few strings that should not be translated.
Updated Greek, French, Japanese, Portuguese (Brazilian), Russian translations.
Added Turkish translations thanks to nlgzrgn.
r6887 x86 – скачать, зеркало
r6887 x64 – скачать, зеркало
little fix for my last commit
rework the normal loading now it should be a accurate as real hardware.
more accurate means more slow so no complains about speed lost, will optimize later.
please test for regression, but i hope you will get a nice surprise about this commit :).
r6882 x86 – скачать, зеркало
r6882 x64 – скачать, зеркало
Added the fake decrementer to the save state.
add some nice messages for SE LED commands.
allow exi communication even if there is no tcp client.
Allow usbgecko to try a range of ports, such that multiple dolphin instances will setup their servers on consecutive ports starting at 55020.
r6880 x86 – скачать, зеркало
r6880 x64 – скачать, зеркало
clean a little my last commit and improve accuracy.
thanks to hrydgard and neobrain for the comments
— Italian translation update
some adjustments in Normal loading to improve lighting in dx9.
r6876 x86 – скачать, зеркало
r6876 x64 – скачать, зеркало
fixes for jit64 twx
Remove the __APPLE__ workaround for reading config files from a ctor.
‘#’ is a fairly accepted comment character for .ini files along with
the more official ‘;’, but ‘//’ isn’t.
r6873 x86 – скачать, зеркало
r6873 x64 – скачать, зеркало
Fix calling thread::waitfordeath twice in usbgecko/gba
commit some crappy threading code for usbgecko
add tw/twi to Jit64
Remove some dead code.
r6871 x86 – скачать, зеркало
r6871 x64 – скачать, зеркало
Update SConscript for osx too. Also update some of the languages and add Brazilian Portuguese to the windows build.
Begin USBGecko. Kinda works already, need to make a checkpoint before making the socket stuff better.
Cast size_t to unsigned long for printing.
Deal with «hat» switches.
Added Brazilian Portuguese translations thanks to coffeeholic, Runo, and Thiagorowof.
Updated Polish translations by Baszta.
Updated Russian translations thanks to Firnis.
Updated French translations thanks to Pascal.
r6867 x86 – скачать, зеркало
r6867 x64 – скачать, зеркало
Fixed the window size changing slightly each time the game window is maximised or changed to full-screen mode. Fixes issue 3916.
Added a critical section around the external_interrupt_waiting variable, to be safe. Also, commit a file I missed in r6859.
Fixed the DSPLLE on thread option. Works with DSP JIT, DSP Interpreter, AX and Zelda ucodes.
LLE JIT: Changed the ASM dispatcher so that it jumps to the blocks instead of calling them. This removes the need to push and pop all of the registers at each block, speeding up the JIT. Changed the cycle counting to work off memory accesses instead of a register. Removed the C++ JIT dispatcher because it will no longer work with this new format.
HID reports can use negative numbers.
Use UTF-8 for input device names and profile filenames.
From8Bit->To8Bit is not transparent.
r6861 x86 – скачать, зеркало
r6861 x64 – скачать, зеркало