Архив рубрики: Dolphin SVN

Dolphin SVN r6890

Revision 6890:

Make sure the game list gets created with automatic starts.

When rendering to the main window, the wxGLCanvas should really
be owned by the DolphinWX code for it to be safely freed.
Hack around the problem by just hiding the canvas for now.

Revision 6889

Only update the game list when there may be changes to it.
When just starting and stopping emulation, just hide/show it,
but only if necessary because we are rendering to the main window.

Fixes issue 3460.

Скачать:

r6890 x86 – скачать, зеркало

r6890 x64 – скачать, зеркало

Dolphin SVN r6888

Revision 6888:

Added an option in the game properties to disable the VBeam speed hack. This option may fix games which currently have an unusual FPS rate. For example, this option fixes the crackly audio in Tales of Symphonia. Leave this option turned off unless you’re noticing problems related to the FPS rate because it might slow down the emulator.

Removed the Alternate RFI option as it is no longer needed.

Скачать:

r6888 x86 – скачать, зеркало

r6888 x64 – скачать, зеркало

Dolphin SVN r6887

Revision 6887:

Fix for the error Cannot Convert from charset Windows Japanese cp 932

caused by logwindow initializing the sjisconv in its constructor on systems which do not have the codepage installed (vlite)
fixes issue 3659

Revision 6886

Fix an issue where additional gamecube controllers were configured and not saved when dolphin is
translated. Fixes issue 3936.

Revision 6885

Disable the default PIC generation on OS X. This might make for a
minor performance improvement and also possibly make that platform a
little less prone to problems with ABI assumptions in the JIT code,
although I haven’t measured the first or seen signs of the latter.

Only the GL context needs to be specifically freed when shutting
down OpenGL. The GL canvas is implicitly freed by wxWindow.

Revision 6884

Allow opening a file and starting Dolphin on OS X by clicking
a document icon.

Don’t bother creating the game list until after an automatic
start has finished and with the -b option, not at all.

Revision 6883

Unmark a few strings that should not be translated.
Updated Greek, French, Japanese, Portuguese (Brazilian), Russian translations.
Added Turkish translations thanks to nlgzrgn.

Скачать:

r6887 x86 – скачать, зеркало

r6887 x64 – скачать, зеркало

Dolphin SVN r6882

Revision 6882:

little fix for my last commit

Revision 6881

rework the normal loading now it should be a accurate as real hardware.
more accurate means more slow so no complains about speed lost, will optimize later.
please test for regression, but i hope you will get a nice surprise about this commit :).

Скачать:

r6882 x86 – скачать, зеркало

r6882 x64 – скачать, зеркало

Dolphin SVN r6880

Revision 6880:

Added the fake decrementer to the save state.

Revision 6879

usbgecko:
add some nice messages for SE LED commands.
allow exi communication even if there is no tcp client.

Revision 6878

Compile fix.

Revision 6877

Allow usbgecko to try a range of ports, such that multiple dolphin instances will setup their servers on consecutive ports starting at 55020.

Скачать:

r6880 x86 – скачать, зеркало

r6880 x64 – скачать, зеркало

Dolphin SVN r6876

Revision 6876:

clean a little my last commit and improve accuracy.
thanks to hrydgard and neobrain for the comments

Revision 6875

— Italian translation update

Revision 6874

some adjustments in Normal loading to improve lighting in dx9.

Скачать:

r6876 x86 – скачать, зеркало

r6876 x64 – скачать, зеркало

Dolphin SVN r6873

Revision 6873:

fixes for jit64 twx

Revision 6872

Remove the __APPLE__ workaround for reading config files from a ctor.

‘#’ is a fairly accepted comment character for .ini files along with
the more official ‘;’, but ‘//’ isn’t.

Скачать:

r6873 x86 – скачать, зеркало

r6873 x64 – скачать, зеркало

Dolphin SVN r6867

Revision 6867:

Update SConscript for osx too. Also update some of the languages and add Brazilian Portuguese to the windows build.

Revision 6866

maintenance

Revision 6865

Begin USBGecko. Kinda works already, need to make a checkpoint before making the socket stuff better.

Revision 6864

Cast size_t to unsigned long for printing.

Revision 6863

Deal with «hat» switches.

Revision 6862

Added Brazilian Portuguese translations thanks to coffeeholic, Runo, and Thiagorowof.
Updated Polish translations by Baszta.
Updated Russian translations thanks to Firnis.
Updated French translations thanks to Pascal.

Скачать:

r6867 x86 – скачать, зеркало

r6867 x64 – скачать, зеркало

Dolphin SVN r6861

Revision 6861:

Fixed the window size changing slightly each time the game window is maximised or changed to full-screen mode. Fixes issue 3916.

Revision 6860

Added a critical section around the external_interrupt_waiting variable, to be safe. Also, commit a file I missed in r6859.

Revision 6859

Fixed the DSPLLE on thread option. Works with DSP JIT, DSP Interpreter, AX and Zelda ucodes.

Revision 6858

LLE JIT: Changed the ASM dispatcher so that it jumps to the blocks instead of calling them. This removes the need to push and pop all of the registers at each block, speeding up the JIT. Changed the cycle counting to work off memory accesses instead of a register. Removed the C++ JIT dispatcher because it will no longer work with this new format.

Revision 6857

HID reports can use negative numbers.

Use UTF-8 for input device names and profile filenames.
From8Bit->To8Bit is not transparent.

Скачать:

r6861 x86 – скачать, зеркало

r6861 x64 – скачать, зеркало