Revision 6655:
CMPR texel blocks are 8×8 in hardware, even though the source format says 4×4.
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Revision 6651:
More ClearScreen fixes for PIXELFMT_RGB565_Z16…
Revision 6650
some better default settings:
logging: turn off write to file
core: don’t insert anything in memcard b slot
video: efb scale to integral, AF to 1x
audio: 100% volume, 48KHz sample rate
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Revision 6649:
Clarify comment about the use of event.Skip().
Revision 6648
Support for multiple wiimotes on OS X.
Fixes issue 3703.
Note that HLE wiimote activation is currently a little broken, so to
use multiple wiimotes you need to open the wiimote configuration window,
refresh (connect to) the real wiimotes, start the emulation and then
select Connect Wiimote 2/3/4 from the Tools menu or with hotkeys.
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Revision 6647:
Don’t reset all of ARAM when DSPReset is sent. Fixes issue 3594
Revision 6646
Add the ability to Get / Set Array data from SysConf
wiimote bd’s are now read from (or added to if < 4 exist) SysConf
in theory you should be able to use any valid sysconf file now,
but i would advise against using a dolphin edited SysConf on a wii
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Revision 6645:
Fix Unix build.
Revision 6644
data/user/wii/shared2/sys/readme.txt isn’t really accurate or necessary anymore.
Revision 6643
Move AES to common lib
move pch includes to vcproj file for discio
Revision 6642
Allow control of BT.SENS and BT.MOT sysconf values. Thought BT.SENS would fix issue 3362, I don’t think it did though…
Feel free to revert if the options seem unneeded.
Revision 6641
Added a game property for the «Enable CPU Access» video option. Patch by Link_to_the_past.
Revision 6640
Update Wii save import / export to use the same replace list as FileIO
add a couple of country codes I found through redump.org database
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Revision 6634:
Fixes some file handling in IPC_HLE
* change File::GetSize to fetch the size directly from the open file instead
of stat’ing it when challed with a FILE*
* use changed File::GetSize(FILE *f) instead of calling with file name in two
places
* remove «seek_pos % file_size» hack for ZTP, so one can seek to the end of
file again. Please check Zelda: Twilight Princess for regressions
* return error codes when reading or writing from/to a file
A lot of those changes are from j4ck.fr0st, so kudos to him.
I did not change the file open mode for ISFS_OPEN_WRITE to «wb». While that
would probably be more correct, it says in the comment that it might affect
Mario Kart Wii. I would prefer somebody with that game try that change
locally first.
Please check your games for regressions (or even improvement). Some games that
may be affected are Zelda — Twilight Princess and Metroid Prime 3.
Fixes issue 1749
Revision 6633
LLE JIT:
* Added 21 Arithmetic instructions to the JIT
* Used the DSPAnalyser to identify arithmetic/multiplier instructions that precede a conditional branch. This allows the JIT to skip updating the SR when nothing would read from it. Marked all arithmetic/multiplier instructions in the DSPTable for this purpose.
* Converted CheckExternalInterrupt into ASM
* Fixed a couple instructions in DSP Load/Store
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Revision 6632:
More FIFO works, Hopefully this commit can fix randoms hangs in Wii Music, Wii Sports, maybe in Wii Resort, etc. Please test your games now. This commit is not related with FIFO Overflown and Fifo linked desync.
Good luck!
Revision 6631
* 2nd attempt to fix Alpha channel on ClearScreen
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Revision 6630:
On OS X, we claim all keyboard events while emulation is running to
avoid wxWidgets sounding the system beep for unhandled key events
when receiving pad/wiimote keypresses separately from HID devices.
Revision 6629
Fix shadowing like in DX9..
Not sure if the previous commit broke anything, but better be safe..
Revision 6628
Avoid shadowing variables.
Revision 6627
Various ClearScreen fixes.
Will fix some games and break some others.
Assist trophies in SSBB work fine now, Super Mario Sunshine is a little broken again.
Still needs some more work…
Revision 6626
Forgot committing the changes to VideoConfigDiag.h in r6625…
Revision 6625
Add an option to toggle caching EFB->RAM copies.
skid_au had implemented this in a previous revision and enabled it by default, but it caused glitches if STC wasn’t set to «safe» (which kinda defeated the purpose since it slowed down stuff again).
Also renamed the «safe texture cache» to «accurate texture cache», since setting the «safe» texture cache to «safe» sounds kind of silly..
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