D3D9: Fix wireframe rendering.
OGL: Fix wireframe rendering.
Fixes issue 4062.
Oops, remember to save plugin settings in both close cases.
Modal dialogs must be closed with EndModal() or all kinds of weird
corruption can happen with wx 2.9.
r7095 x86 – скачать, зеркало
r7095 x64 – скачать, зеркало
Fixed the new texture hashing functions to take samples into consideration. Fixes issue 4058
Automatically disconnect and reconnect the Wiimotes after a save state has been loaded. This makes the save states a bit more stable for Wii games.
Deal with some clang-inspired buglets.
Respect the initial fullscreen setting in nowx.
Split shader code generation for lighting into a separate file.
D3D9: Fix 2x anisotropic filtering…
* Keeping resolution aligned to back-buffer size if the latter one is changed (can give a huge performance boost… even until to 100% in some cases)
fix silly string in CPUDetect
LTCG (link time code gen) was off in some projects, so turn it off in all of them so that the linker doesn’t have to restart halfway through.
r7091 x86 – скачать, зеркало
r7091 x64 – скачать, зеркало
Rework XF register loading a bit and change how registers are arranged in memory. This removes the assumption that all data for a viewport or projection matrix will be available when index 0 is loaded. Fixes issue 3688 and probably breaks old save states (sorry).
The compiler need not obey the static keyword, so to avoid linker
problems, whole functions in .h files need to also be static in
case they are included in several .cpp files.
Also a few other minor LTO fixes.
r7083 x86 – скачать, зеркало
r7083 x64 – скачать, зеркало
Whoops, forgot to remove that.
Changes to hi-res textures. Textures now load correctly when loading/saving a savestate, and can be toggled on and off in game.
Changed non-hi-res textures to use MurmurHash3, which has better performance that the previous hash.
vs2010: get rid of some more wxw-related linker warnings.
update Cg on windows to 3.0 November 2010…I tested it and didn’t see the problems mentioned in issue 4009.
actually do what i said for the r7071 log, sorry about that…
update zlib to 1.2.5
«Version 1.2.5 fixes bugs in gzseek() and gzeof() that were present in version 1.2.4 (March 2010). All users are encouraged to upgrade immediately.»
Update miniLZO to 2.0.4. Apparently fixes a bug when used with gcc 4.5
r7081 x86 – скачать, зеркало
r7081 x64 – скачать, зеркало
D3D9: Offset vertices used to copy textures by 0.5.
I __think__ this is the actually correct way to do it, but not sure. Someone please have a look at this…
Not sure if this changes anything anyway, since we’re using scissor rects to clip this stuff anyway… Maybe the screen edges weren’t cleaned properly before though.
D3D9: Some fixes to EFB format reinterpretation. Should be more correct now.
Might fix issue 3780.
D3D11: Implement EFB format reinterpretation.
Now someone port this to OpenGL please, kthxbye.
Fix some warnings, fix a wrong string, …
Changed the hash algorithm to CRC32 utilising the SSE4.2 instruction. The algorithm will automatically be used for the Accurate Texture Cache, EFB to RAM and texture id’s when a SSE4.2 capable CPU is detected. It will fallback to the old algorithm if SSE4.2 is not detected. Using CRC32 speeds up the hash algorithm by around 2X.
r7063 x86 – скачать, зеркало
r7063 x64 – скачать, зеркало
Change the audio sample rate setting to a numerical value. Fixes issue 4045. You may have to change the setting once after this commit to update your ini file from the string that was saved there before.
Update translation pot file to reflect recent gui changes, and update a few of the languages.
— Fixing Windows builds
Turn back on unit tests in SCons.
In the SCons build, skip the generation of static libraries
and just operate on lists of object files instead.
This helps with LTO since LLVM/clang LTO is completely broken
by static libraries. It also helps identify symbol clashes
between components like the former plugins.
Many linkers also expect static libraries to form a strict DAG
which turns out be a difficult rule to uphold in practice,
especially since some of our platforms aren’t picky about this.
LTO builds currently appears to crash at runtime because of
the static wx libs.
vs2010: fix videosoftware build
should fix build for legacy windows build system…
Remove OpenAL for windows.
Fix the CMake build.
Prevent the PS3 HID crash until I can debug it.
AudioUnits are enabled by default.
Removed the Lua script console and Externals/Lua. The script console was incomplete and no one was working on it.
Use brute force to link the software plugin.
Not yet functional.
r7059 x86 – скачать, зеркало
r7059 x64 – скачать, зеркало
— Moving «Custom Projection Hack» stuff toward a new modal dialog window
r7049 x86 – скачать, зеркало
r7049 x64 – скачать, зеркало
Temporarily disable gecko codes when they fail to avoid infinite error messages.
really fix debug/debugfast build
log only when ::IsValidCodePage() fails (r6941)
fix debug/debugfast build on windows
Thread affinity on OS X and *BSD.
Keep building the software plugin to prevent rot.
r7048 x86 – скачать, зеркало
r7048 x64 – скачать, зеркало
Hopefully fix Windows build.
Remove the global namespace a bit and remove some dead code.
Fix nogui build, and fix a minor issue with the GFX config dialogs when backends are changed.
Some more work on renaming variables and files to reflect that the plugins are no longer plugins.
Fix another minor issue with frame dumping.
Add the graphics config dialog button back to the main config.
Fixed the DSP JIT timing when it is executing in a thread. This allows the Zelda ucode games to run when the «DSPLLE on thread» option has been enabled. However, the DSP Interpreter still hangs when this option is enabled.
* Tightened the timing between the CPU and the DSP in thread mode so that it works closer to how the non-threaded mode works. The CPU now waits for all of the DSP cycles to be exhausted before adding more cycles.
* DSP Idle skipping has been disabled as it messes up the timing when it is running in a thread.
* Checked for external interrupt requests before entering the dispatcher and inside the dispatcher loop
* Added a critical section around the mailbox read high function
r7044 x86 – скачать, зеркало
r7044 x64 – скачать, зеркало
Remove PluginSpecs.h. Merge the few needed enums from that file into Common.h for now. I am up for suggestions on a better place for those.
Fix frame dumping on linux.
Make sure that on screen messages get cleared between games.
* Better fix for CPUID (and this time is the right time)
* Quick CPUID fix
— this should fix a detecting problem related to some AMD CPU
Fix a hang on emulation shutdown on linux.
r7039 x86 – скачать, зеркало
r7039 x64 – скачать, зеркало