Tweaked the VBeam logic enough to fix Endless Ocean 2. This might also fix a few other games that have been black screening on boot recently.
Fixes issue 3472.
Made the graphics plugins use a shared configuration dialog. There are a few minor issues: unsupported settings are shown, dx9 3d settings are missing, tabs/groups could be organized better, could use tooltips, cmake and scons need to be fixed.
Changed macro for disallowing copy-ctor and =operator into an inheritable class. Removed IrPointer.ini (no longer used)
Made LinearDiskCache a template class. Keys are now some POD type (fixed size). Eliminates casting and key size checking.
r6423 x86 – скачать, зеркало
r6423 x64 – скачать, зеркало
little bug fix for my last commit
r6413 x86 – скачать, зеркало
r6413 x64 – скачать, зеркало
Damn scons. Fix a indentation issue.
Linux needs the -fvisibility=hidden flags. The font selection of the debugger segmentation faults without it. Since the font is selected when the application begins the debugger is rendered inoperable.
more work on dlist caching now should be a little faster
a little bugfix in vertex loading and some fixes.
not much time to work these days but at least i can spend a little time fixing thing.
please test for regressions.
r6412 x86 – скачать, зеркало
r6412 x64 – скачать, зеркало
VideoCommon: An experimental fix for Issue 3493. Changed _mm_load_si128 to _mm_loadu_si128. I could not test the bug because I don’t have Sonic Colors.
Recommend building wxWidgets statically so resulting Dolphin application bundles
will be easily redistributable.
Allow building on OS X with static wx libs.
Change the cmake check_lib routine to use REQUIRED/OPTIONAL instead of TRUE/FALSE.
Add a check to see if -Wno-unused-result is supported by the compiler.
Fix some compiler warnings in the wiiuse code.
Fix a bug in the wxGTK panic alert code.
r6402 x86 – скачать, зеркало
r6402 x64 – скачать, зеркало
Simplify OpenCL compile-time detection on OS X.
Turn wiiuse io_osx.m into Objective-C++.
Apparently, that SConstruct file was correct already…
Don’t add wiiuse to CPPPATH in the main SConstruct file since it’s already done in the SConscript file for wiiuse
Fix compiling wiiuse on with CMake and SCons
Also fix confusing formatting in a SConscript file
move wiiuse to Source/Core and add to the main dolphin solution
make wiiuse link dynamically with hid.dll, removing the need for WDK
compile wiiuse as c++
r6398 x86 – скачать, зеркало
r6398 x64 – скачать, зеркало
proper .libs fixing building problems under vs2008, x32 and x64. Please dont use vs2010 for buildings those static libs next time to keep compatibility under vs2008 atm.
windows: update wiiuse libs, since logging functions were changed in common…
Simplify GenericLog() for C/C++.
Recommend a newer revision of wxWidgets which has a few useful fixes for us.
DX11 plugin: Fix a small oversight
r6393 x86 – скачать, зеркало
r6393 x64 – скачать, зеркало
Several little things.
The C version of the GenericLog was being used in both C and C++ branches of the code.
Parent panic alerts by the main_frame so that those windows get the icon too.
Fix a couple of compiler warnings.
Added some checks for libraries in the cmake build.
add ProcessorInterface::Read16. wii64 uses this (by accident), but real hardware supports it, so why not.
DSPHLE: Added an option for 48khz output and supporting upsampling code.
Games that have higher frequency sounds and music should sound a bit better using 48k.
I don’t have any games that use DTKMusic so that upsampling code untested. If you get strange sounds only at 48k try toggling dtk music to see if that isolates the problem and let me know.
r6385 x86 – скачать, зеркало
r6385 x64 – скачать, зеркало
Remove my DESTDIR hack from the cmake build. It turns out this is built into cmake and works in the same way it does with the gnu autotools. Use it in the standard way with «make DESTDIR=/desired/location install».
r6382 x86 – скачать, зеркало
r6382 x64 – скачать, зеркало
Added a projection hack for Metroid: Other M. This fixes the black screens that occur in cut-scenes. Patch by Trevor002.
Fixes issue 3477.
Fixes issue 3127.
Fixed double game entries in the game list. This occurs when there are two or more games of the same name in different folders. Fix by Lostmoment.
Fixes issue 2857.
Fix StringFromFormat hopefully for the last time. This should be more efficient than before. Thanks to shuffle2 for the windows code.
r6381 x86 – скачать, зеркало
r6381 x64 – скачать, зеркало
DX11: Add an option to choose the internal resolution.
DX9: When clearing the back buffer in Renderer::Swap(), use IDirect3DDevice9::Clear instead of a clear quad if possible. Should improve performance marginally.
r6373 x86 – скачать, зеркало
r6373 x64 – скачать, зеркало