fixes for jit64 twx
Remove the __APPLE__ workaround for reading config files from a ctor.
‘#’ is a fairly accepted comment character for .ini files along with
the more official ‘;’, but ‘//’ isn’t.
Update SConscript for osx too. Also update some of the languages and add Brazilian Portuguese to the windows build.
Begin USBGecko. Kinda works already, need to make a checkpoint before making the socket stuff better.
Cast size_t to unsigned long for printing.
Deal with «hat» switches.
Added Brazilian Portuguese translations thanks to coffeeholic, Runo, and Thiagorowof.
Updated Polish translations by Baszta.
Updated Russian translations thanks to Firnis.
Updated French translations thanks to Pascal.
Fixed the window size changing slightly each time the game window is maximised or changed to full-screen mode. Fixes issue 3916.
Added a critical section around the external_interrupt_waiting variable, to be safe. Also, commit a file I missed in r6859.
Fixed the DSPLLE on thread option. Works with DSP JIT, DSP Interpreter, AX and Zelda ucodes.
LLE JIT: Changed the ASM dispatcher so that it jumps to the blocks instead of calling them. This removes the need to push and pop all of the registers at each block, speeding up the JIT. Changed the cycle counting to work off memory accesses instead of a register. Removed the C++ JIT dispatcher because it will no longer work with this new format.
HID reports can use negative numbers.
Use UTF-8 for input device names and profile filenames.
From8Bit->To8Bit is not transparent.
Make the «IR Sensitivity» slider work on linux. Also clean up the appearance of the Audio config dialogs on linux and OSX a bit. It doesn’t change the appearance on windows.
Mark a couple of strings for translation that were missed before.
Update some of the languages from the translators.
Fix OS X build.
Gah, forgot another file.
Don’t bother with a separate NSApplication thread.
Clean up nowx and stop cocoaApp busy-waiting in the main loop.
Set up an exit(3) task to shut down real wiimotes. This shouldn’t
really be necessary, but we do currently handle a number of error
conditions by calling exit(3).
Retire the inputuicommon library.
Fix a few strings that weren’t being translated properly.
Fix tooltip translation in the Video config dialog.
Fix Pad 1-4 and Wiimote 1-4 translation in the input dialogs.
Mark wiimote extension strings for translation.
Update French, Polish, and Korean languages thanks to Pascal, Baszta, and Siegfried, resp.
Core/DSPCore: Consolidation of register accesses(except for the four hw
stacks), addition of a register cache(currently accumulators on 64bit only).
It feels a bit slower, but the numbers are about the same.
Caching accumulators doesn’t change speed either.
Make sure that configuration dialog titles for the plugins are translated and a few other missed strings.
Initialize locale in each of the plugins on windows so that the plugin configuration dialogs are translated and the translators will get off my back.
HLE jump to loader (homebrew)
Accept arbitrary HID devices as gamepads instead of using SDL,
which has too narrow a view of what constitutes a joystick.
Now if only I could find my Apple IR Remote.. :-)
Finally got the input common strings figured out. That pretty much finishes translations.
Clean up translator callback.
Translate PanicAlert captions too.
Fix panic alert translations. Windows is going to have to use the wxMsgHandler if it wants things to work. The default handler has issues with translated strings.
Also updated several translation files thanks to the Dolphin translation team.
Check DSP ROM hashes. Fix the ROMs not actually being write protected.
Removed my previous PanicAlert translation hack. Fixed with a better method suggested by BhaaL. The translation is done by a callback in the MsgHandler routine that is set at program start. Added macros PanicAlertT, SuccessAlertT, PanicYesNoT, and AskYesNoT that are identical to the non T versions except those strings will be added by gettext to the po files to be translated. These can and should be used anywhere in the code for strings that should be translated.
Quick fifo commit:
* Change the process ProcessAllDistace to ClearRegister
* Fix a bug in ProcessFifoEvents() in commandProcessro (thanks Skid)
— The last 2 items should be improve the speed lost in r6572 and maybe improve a little bit because ProcessFifoEvents() is right. (Test car selection in GxZero)
* Alliviate Fifo desyncs, In the meant time I still Researching for real solution. (This fix RE0 again and maybe others
«FIFOs linked but out of sync» and «GFX FIFO: Unknown Opcode (0x%x).\n» games suffers these for desync.)
Executable memory above 2GB is okay on a 32-bit machine.
Fixes issue 3913.
The underlying problem, however, is that PanicAlert GUI popups
are broken on 32-bit Linux. I haven’t looked into why that is.
Audio Mixer: Corrects reversed stereo in LLE and reversed stereo from DMA audio in HLE.
Fixes Issue 3713