* Fixed audio sync
* Fixed frame-limiter
* Fixed the cursor not showing in SMG
* Reworded the option to «Accurate VBeam emulation»
— Trying to recover lost stability in DX9 plug-in
Use std::locale() on OS X and std::locale(«») elsewhere.
Drop support for building on OS X 10.5. It is too much hassle to
work around the limitations of the no longer maintained Xcode 3.1.4
for Leopard. Running a 10.6-built app on 10.5 works fine through
through the use of the 10.5 SDK.
std::locale() seems to be the generally safer way to specify the
default locale and works on Linux and OS X at least. Thanks to
dasmetzelmaennchen for the pointer.
Remove some obsolete SCons related svn:ignores.
Make sure the game list gets created with automatic starts.
When rendering to the main window, the wxGLCanvas should really
be owned by the DolphinWX code for it to be safely freed.
Hack around the problem by just hiding the canvas for now.
Only update the game list when there may be changes to it.
When just starting and stopping emulation, just hide/show it,
but only if necessary because we are rendering to the main window.
Fixes issue 3460.
Added an option in the game properties to disable the VBeam speed hack. This option may fix games which currently have an unusual FPS rate. For example, this option fixes the crackly audio in Tales of Symphonia. Leave this option turned off unless you’re noticing problems related to the FPS rate because it might slow down the emulator.
Removed the Alternate RFI option as it is no longer needed.
Fix for the error Cannot Convert from charset Windows Japanese cp 932
caused by logwindow initializing the sjisconv in its constructor on systems which do not have the codepage installed (vlite)
fixes issue 3659
Fix an issue where additional gamecube controllers were configured and not saved when dolphin is
translated. Fixes issue 3936.
Disable the default PIC generation on OS X. This might make for a
minor performance improvement and also possibly make that platform a
little less prone to problems with ABI assumptions in the JIT code,
although I haven’t measured the first or seen signs of the latter.
Only the GL context needs to be specifically freed when shutting
down OpenGL. The GL canvas is implicitly freed by wxWindow.
Allow opening a file and starting Dolphin on OS X by clicking
a document icon.
Don’t bother creating the game list until after an automatic
start has finished and with the -b option, not at all.
Unmark a few strings that should not be translated.
Updated Greek, French, Japanese, Portuguese (Brazilian), Russian translations.
Added Turkish translations thanks to nlgzrgn.
little fix for my last commit
rework the normal loading now it should be a accurate as real hardware.
more accurate means more slow so no complains about speed lost, will optimize later.
please test for regression, but i hope you will get a nice surprise about this commit :).
Added the fake decrementer to the save state.
add some nice messages for SE LED commands.
allow exi communication even if there is no tcp client.
Allow usbgecko to try a range of ports, such that multiple dolphin instances will setup their servers on consecutive ports starting at 55020.
clean a little my last commit and improve accuracy.
thanks to hrydgard and neobrain for the comments
— Italian translation update
some adjustments in Normal loading to improve lighting in dx9.