JitIL: Fixed a wrong implementation reported in r6111.
JitIL: Modified psq_l implementation. Reverted psq_st. Removed compile warnings.
Low level emulate the GC IPL (BIOS screen). The GC BIOS now correctly launches the game. JIT the IPL instead of interpreting it. Made LLE BIOS the default (which silently fails to HLE). Relabelled the «HLE the IPL» option to «Skip GC BIOS».
Just got my iPhone back from repairs and noticed something was not quite right… The Z axis from UDPWii were inverted… oops… X_X …hopefully I got it right this time… Homebrew doesn’t work and I don’t have any way to test it… I did some improvements on the IR pointer math, but they are on my desktop and I’m away on vacation for a few weeks… X_X … next time… WOL
JitIL: Implemented some instructions.
Приветствую всех пользователей Dolphin с сегодняшнего дня появилась возможность добавлять Ваши настройки для игр. Добавить игру можно использовав данную форму.
Fixes a couple of issues, like wiimotes not found ingame(not all of them of course) and wiimote plugin not accessible under xp (old wiimote plugin).
sorry for that inconvenience.
BTW Im gonna take a break for a few weeks for health reasons, cya.
Fix the shared data dir for the global build on linux.
Also silence some compiler warnings.
Wiiuse: Hopefully fix the Windows real wiimote connecting issues caused by r5940. An «index = 0;» line was accidentally removed.(uninitialized value being used) Hopefully this fixes issue 3067, issue 3058, issue 3057, issue 3054, issue 3012, and issue 2975. Some other minor cleanup to Wiiuse.(recreated the vcprog because it had hard coded include paths and it sucked)
Reverted change from r6100 to previous version. That thing broke some games audios. With audio throttle off, possessing audio was disabled. Now I’m working on a workaround, stay tunned.
dsplle — small mulx.. regression fix
Add volume control for the pulse audio backend. Unfortunately that can not be done with the pulse-simple api, so I had to switch to the asynchronous pulse api.
long time no commits :).
fixed one of the last graphic problems in smg, now the glow in the plants and planets must be correct.
the error was caused by a error in lighting calculations. so it must affect other games.
please test and let me know the results.
Remove unnecessary casting bloat. Since AMD Stream 2.2 this is no longer a requirement.
Stream 2.2 is minimum requirement for OpenCL 1.1 and binary kernels as well (I hope to implement these soon).Remove unnecessary casting bloat. Since AMD Stream 2.2 this is no longer a requirement.
Sidenote: Stream 2.2/Catalyst 10.7b is minimum requirement for OpenCL 1.1 and binary kernels as well. I hope to implement these soon.
For the latest ATI Drivers and SDK:
Corrected writing error on previous commit :). Now should compile correctly. Thanks God for the advise
/trunk/Source/Core/AudioCommon/Src/Mixer.cpp r6100 line 145:
oops, wrong brace? »
Hy, this is my first commit, and i hope it is not bad xD.
— First change is for Mixer.cpp, I’ve just re-added the functionality lost in r4724, so, if you disable audio throttle, games like donkey kong jungle beat, will work properly.
— Second change points to a doubt comment on UCode_Zelda_Voice.cpp, where it did not know here PB.NeedsReset came from. Well, the answer is it came from line 03b2 of the dumped Ucode, so when PB.IsBlanck equals to zero, PB.NeedsReset is zero too.
IPC HLE: don’t automatically make all addresses the cached one, leave them as however they have been written.
make memory breakpoints log the PC when hit.
if the PC makes no sense, it’s probably because some HLE has done the access.
perhaps we should wrap accesses from IOS HLE, so that we can trace it? dunno if it presents that much of a problem anymore.
New Wiimote Plugin: Fix hang on close issue of my last commit.(thanks to glennrics) Made profile saving/deleting a bit more user friendly.
New Wiimote Plugin: Give each real wiimote an individual thread.(eliminates multi-wiimote delay)(fixes issue 3037 for the new plugin) Fix a mem-leak in the input config dialog.(GCPad/NewWiimote)
fixes for my previous commits
dspspy working again
Warning fixes and some cleanups.
Correct me if I was wrong when changing those 0s to ‘\0’s.
JitIL: Added code which deal with psq_st/psq_l in the case of inst.W == 1.