improve ios hle error handling.
remove stubbed devices. they now fall back to the base device class, which reports the device as not available.
fixes issue 3137.
start ios fd counting at 0 instead of 0x13370000. I know it’s sad, but it fixes homebrew booting and such.
hackfix dsp reset: fixes zelda collector’s edition and some other games which reset and hang (…are there any others?)
the problem was that the streaming audio interrupts were still being triggered, causing the game to try and jump to an invalid interrupt handler. The code for dsp lle looks like a hack :( (but it works)
fake /dev/stm/eventhook … makes libogc shutup a bit
DVD Interface forces alignment, and rejects writes to DICFG
stop trying to patch out OSProtectRange calls
r6164 x86 – скачать, зеркало
r6164 x64 – скачать, зеркало
Формат — FLAC
Продолжительность — 2:12:14
Композиторы — Mahito Yokota, Ryo Nagamatsu, Koji Kondo
Скачать с Яндекс.Народ
fix for my last commit
some fixes for dlist, now is configurable in the video config section, still not in the gui,
disabled by default till a fix for segfaults in linux and geometry problems in some games
r6156 x86 – скачать, зеркало
r6156 x64 – скачать, зеркало
Major overhaul to input recording, including fixing major desyncs during playback and a small bug in the .DTM file format. Like netplay, some emulator options (specifically dual core and idle skipping) can cause desyncs, and the more your plugin options are similar to the ones used during recording, the more likely playback will sync.
Also, input movies are now linked to savestates instead of just selecting a file to save to and running a game and are exported at a later time. This allows you to easily continue a recording across sessions and makes rerecording possible.
Remove more obsolete code
JitIL: Modified «LoadDouble» with SSSE3 to improve the performance. The code is ported from Jit64.
JitIL: Fixed the Issue 3114. The bug was introduced because the usage of MOVSD/MOVSS was wrong. MOVSD/MOVSS don’t clear the upper bits when they are used to transfer between registers. But they clear the upper bits when they are used to transfer between a register and memory.
I’m an 100% scons noob but I think this fixes r6149, although it seems that the repository revision isn’t appearing correctly (only happening with me?).
fully implemented display list cache with vertex data included and added in all the plugins.
still experimental, not totally optimized but must bring a nice speed up
please test for regressions an error. an please Linux people fix scons :)
r6154 x86 – скачать, зеркало
r6154 x64 – скачать, зеркало
Remove a bunch of freshly-obsolete code
Implemented missing lswx and stswx instructions. Tested with Wii PES 2008 (PAL), which now works (OpenGL devs please take a look at this game).
Changed the scope of some variables introduced in my previous commit (r6132).
IR pointer rotation finally working… Added a low-pass filter over sin and cos, but I still get some jittering… I suspect it’s the numeric values… Billiard? Can you please help me on this?
r6148 x86 – скачать, зеркало
r6148 x64 – скачать, зеркало
JitIL: Added a new IR instruction, MulHighUnsigned, which computes the upper 32-bit of the multiplication of two unsigned 32-bit integers. Rewrote mulhwux with MulHighUnsigned.
r6145 x86 – скачать, зеркало
r6145 x64 – скачать, зеркало
Fix EFB Scaled Copy in OpenGL plugin.
It no longer uses the TEXTURE_RECTANGLE extension for GameCube textures. Since GameCube always uses normalized texture coordinates, it’s an unnecessary burden.
Please test hi-res textures.
Wow, it’s been a while.
GCPad/Wiimote New: (OS X Config Dialog) Temporarily fix a crash when selecting an item in the device list (a current bug in wxWidgets with wxTE_PROCESS_ENTER). (Windows DirectInput) Hopefully made axis enumeration and the fall back to polled data(for drivers which don’t support buffered data) simpler and more foolproof (a few users were having issues with a few specific gamepads).
JitIL: Improved the register usage and remove extra MOVAPD instructions. This is for the speed optimization.
r6144 x86 – скачать, зеркало
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Include «Hash.h» rather than «hash.h» for case-sensitive file systems.
Fix some compiler warnings.
JitIL: Disabled the jitting of psq_l when inst.W == 1. This is a test commit to check Issue 3114.
sometimes to advance you have to make a step back.
use plain vertex arrays instead of VBOs to render in Opengl plugin as the nature of the data make VBOs slower. This must bring, depending on the implementation, a good speedup in opengl.
in my system now opengl and d3d9 have a difference of 1 to 5 fps depending of the game.
some cleanup and a little work pointing to future improvements in the way of rendering.
please test and check for any errors.
Bugfix for the TLB cache used by the MMU. Thanks to drkIIRaziel for spotting it.
r6141 x86 – скачать, зеркало
r6141 x64 – скачать, зеркало
JitIL: Reverted r6135 again. Please refer r6110, r6131, r6135, and Issue 3097 about the problem. I will check the problem after I get MP2.
r6137 x86 – скачать, зеркало
r6137 x64 – скачать, зеркало
Further optimised the JIT cache lookup. Attempted to fix the Wii games in ICC builds.
JitIL: Restored some instruction handlers reverted in r6131. If this revision does not introduce the bugs reported in Issue 3097 and r6127, the cause of the bugs is the wrong implementation of «mtcrf» which was fixed in r6134. If not, there are other bugs. I will revert again. Any way, they were my fault. I’m sorry for all.
JitIL: Fixed the wrong implementation of «mtcrf». (The bit order was reverse…) This commit may fix the bugs reported in Issue 3097 and r6127. (I could not test them because I don’t have the games which are reported.)
Fix RTC to report the correct system time in Wii and GC titles as reported in Issue 1817
Modify GetLocalTimeSinceJan1970 to account for DST.
GetGCTime() returns only GC epoch time(used by most Wii titles.)
IPL-DEV subtracts Wii bias before copying to m_RTC(mostly used by homebrew.)
My first commit!
Done some refactoring around the PowerPC stuff. Main changes:
* Declared CPUCoreBase class
* Wrapped the interpreter into a class and made both it and JitBase inherit from CPUCoreBase
* Avoided reinitializing interpreter’s and Jit’s tables
A great deal of this work was done by nodchip, so kudos to him :-)
To finish, please forgive me for my not-so-great english.
r6136 x86 – скачать, зеркало
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