Experimental: Implement skid’s MMU Demand Paging in JitIL.
This one needs a lot of testing, since I don’t have any games that need it, except Rogue Leader (GSWP64) — and I didn’t do more «testing» than watching the stormtroopers dance due to speed reasons (altho it seems twice as fast as JIT for me; it does spit out a lot more warnings too)
btw, ITS OVER 6000!!111
Added a self modifying code option in the game properties. Turn this on for Monster House and other games that hang or show memory errors. Turn it off for everything else. This fixes Legends of Wrestling.
Quick fix to get Monster Hunter Tri working.
Minor changes resulting from code review comments.
Modal windows must be closed with EndModal(), not just Destroy()’ed.
wxFD_FILE_MUST_EXIST cannot be used with wxFD_SAVE.
Fix a mistake in the menu from revision 5999.
Use the portable SLEEP() macro in place of Sleep().
r5998 fixes the Center() problem in plugins on OS X.
r6006 x86 – скачать, зеркало
r6006 x64 – скачать, зеркало
Fixed the crash that occurred while loading and saving states. This change freezes the system while a save state is being made or loaded, ensuring that the sub-systems (e.g. CPU and GPU) is in a consistent state when the save-state is created. Removed the clearing of the JIT cache as invalidated memory would sometimes be jumped to from the block descriptors, causing the crash. Removed the saving of the old JIT unlimited icache from the state as this now serves only as transient data to track what has been compiled in the JIT (and it took up a lot of space). The icache is now saved inside the PPCState.
Fixes issue 2964. (I hope)
Removed the hackery that was being done with the plugin configuration dialogs on windows. That was unnecessary and ugly. The HWND type is dead for non windows. Also cleaned up the gui a little.
Add fifoWait property of Event Object to SaveStates.
New Wiimote Plugin: Keep track of the io_write report sizes instead of just sending MAX_PAYLOAD bytes. (Should fix the issues of my last commit)
Oops, removed one too many.
No need to autoconf for libusbhid — all USB-capable BSD’s have it.
r6000 x86 – скачать, зеркало
r6000 x64 – скачать, зеркало
Use .cpp suffix when detecting libraries. On some systems, g++
is required to correctly link with C++ libraries like wxw.
Tell OS X that the user is doing something when using the wiimote
so that the screensaver doesn’t come on when playing a Wii game.
Replace unnecessary floating point with integer math.
Remove unnecessary ‘s.
Correct a few type nits.
Implemented MMU Demand Paging
* Emulated correct behaviour of DSI and ISI exceptions
* Added memory exception checks
* Added fast TLB cache implementation (written by booto)
* Added «Enable MMU» option in the game properties
* Renamed old TLBHack to «MMU speed hack»
Thanks to booto (PowerPC) and nash (testing) who spent many weeks of their time helping me make this work. Also thanks to shuffle2 for finding and converting the map file of the original target.
There are two options for MMU emulation found under the game properties. «Enable MMU» is the accurate emulation option. «MMU speed hack» is the old TLBHack renamed. Most games will work with one or the other. Some games can work with both options ticked.
Only the JIT recompiler and Interpreter work with the MMU code. JITIL is not supported (too hard for me to add).
The speed optimised code still needs a lot more work and is disabled for now.
Fixes issue 2546
Fixes issue 2583
Fixes issue 2704
New Wiimote Plugin: Added a real wiimote io_write queue like the old plugin. A combination of locks and lack of a write queue were the cause of the real wiimote slowdown. — new plugin should work as good as the old one with real wiimotes now.(but still lacking a pairup button) Other stuff: Disabled execution of Gecko Codes when Dolphin has cheats disabled.(fixes issue 2971) Allow the range of an input to be increased to 500% (will make ps3 controller’s tilt more usable)
r5995 x86 – скачать, зеркало
r5995 x64 – скачать, зеркало
Revert the conversion from u32 to size_t from my last commit to reduce compiler warnings in windows.
Fix an issue that made it impossible to close the console and log windows in windows.
Fix an issue that caused the DSP-LLE window to be openned twice in windows. (Thanks shuffle2).
Fix an issue that prevented the code window settings from taking effect on application start. (Thanks shuffle2, skid_au, and sanchez).
Fix a potential segmentation fault with the DSP-LLE debugger window.
Sory, I’ve forgot to delete my logs in my last commit. :)
When the new FIFO is being attached We make sure there wont be SetFinish event pending if so reset this. This protection fix Eternal Darkness booting, because the second SetFinish event when it is booting seems invalid or has a bug and hang the game.
This is EXPERIMENTAL, in theory don’t break any game but if so Revert this commit immediately please.
Note: Beside Eternal Darkness needs DirectX 11 or DirectX 9 with Zelda Hack to works fine.
Fix some more resizing and saving of such.
BPHack option removed (it was not used anymore)
r5989 x86 – скачать, зеркало
r5989 x64 – скачать, зеркало
Fix an issue using render to main in combination with the log window or console window, in which the renderer was not resized when the panes were resized.
Also refresh the log window at that time so artifacts are cleared.
A little more code cleanup of the debugger windows.
Merge JIT instructions when loading 32-bits immediate values :
PowerPC needs 2 instructions to load a 32-bits immediate value in a register (lis + addi; lis + ori). We can merge both instructions into a single SetImmediate().
This commit shares code with r5799, so to prevent another flame war on OSX vs Windows, I added #ifdef around the «bad» lines…
Fix an issue introduced in my last commit. When the debugger is not used and the log or console windows are closed from the menu the notebook is not closed.
r5983 x86 – скачать, зеркало
r5983 x64 – скачать, зеркало
Gecko codes: Added parenthesis where they were needed.(thanks to glennrics and soren) Fixed a copy paste error with write & fill 8bit codes. Also forgot to remove a return false;.(some more codes should work (fixed issue 2968)) New Wiimote Plugin: Added emulated swinging.(seems to work) Changed the emulated calibration data to some nice values. ControllerInterface: moved and constified some stuff.
More work on the FrameAui:
Added a default perspective for the debugger.
Save all perspectives, and not just the active one.
Fixes a crash in the new wiimote plugin when using real wiimotes plus making real wiimotes work again.
Commit r5970 part #5: Removed unneeded MOV in branch instructions
Commit r5970 part #4: Merge some loops in PPCAnalyst::Flatten()
r5980 x86 – скачать, зеркало
r5980 x64 – скачать, зеркало
Commit r5970 part #2: Jit64::GenerateCarry() don’t need a temporary register anymore
Commit r5970 part #1: Fix what seems to be a bug in PowerPC instruction RFI: the wrong bit was cleared in MSR
Revert r5970 before committing again part by part (except modifications about CR union)
More performance work on the PowerPC JIT compiler:
* Merge some loops in PPCAnalyst::Flatten()
* Put ppcState.cr and ppcState.cr_fast into a single C++ union. This allows quick access to the whole CR register without needing to merge the cr_fast array. The implemented solution assumes the host system is little-endian, but it seems to be already assumed in many places in the code…
* Inline the call to computeCR: it now costs a few more memory bytes per JITed instruction but it removes the CPU overhead of the CALL. This allowed to remove some unneeded MOV as well.
* Jit64::GenerateCarry() don’t need a temporary register anymore
* Fix what seems to be a bug in PowerPC instruction RFI: the wrong bit was cleared in MSR
r5973 x86 – скачать, зеркало
r5973 x64 – скачать, зеркало
JitIL: Fixed the code which were pointed out in r5968.
JitIL: Added operand folding rules to increase speed.
Produce usable global+destdir tarballs with pathnames relative to / .
This is a bit hacky as SCons’ built-in tar handling basically makes
this impossible. I should just write a «relative path» tarball Builder.
r5969 x86 – скачать, зеркало
r5969 x64 – скачать, зеркало
Some refinements to (r5955+r5962+r5964):
Don’t rely on trailing /’s in directory names.
Destdir only works for global builds.
Only tar up global builds if they are in a destdir to
avoid SCons eating all available memory indexing /usr.
Print current status of shared_foo in ‘scons -h’.
Just a small thing that I forgot to change earlier.
The new default wiiuse wiimote read timeout of 30ms has been overridden previously by the default 10ms from the wiimoteplugin.
Fix scons stuff broken in revision 5962. The prefix must be conditional on whether the build is global or local. Help should be shown after tests are performed so that the actual values reported are not just an echo of the default values. The bundle is separate from the destdir option.
Fixes issue 2958 / 2960
Removed wiiuse linkage to common.lib and removed inclusion of log.h(r5944) under windows, since it’s obviously causing problems.
More SConstruct cleanup.
Make Cg conditional on those platforms for which it is available.
Of course, this doesn’t do much good without another shader compiler..
WIP of OS X application bundle building.
r5966 x86 – скачать, зеркало
r5966 x64 – скачать, зеркало
Hopefully fix string concatenation on unicode builds.
More FrameAui work. Some more segmentation faults resolved. And a little more code clean up.
Further *BSD portability.
Some cases where where uses of wxFileSelector with
wxFileSelectorDefaultWildcardStr had been copy-pasted and
changed to use specific filetypes had retained the extranous
format arguments to wxString::Format.
abs() works on ints, not floats. Use fabsf() to avoid the double conversions.
Commit patch submitted in issue 2951 (PowerPC JIT optimizations)
Remove references to dead «io.h».
Merging Externals/WiiUse/Src and Externals/WiiUseSrc as requested.
r5960 x86 – скачать, зеркало
r5960 x64 – скачать, зеркало