Some stuff which was still lying around on my hard disk:
— Add a sanity check in CRenderFrame::MSWWindowProc. Possibly reduces the risk of a crash when starting a game and immediately closing the emulation window when using the DX9 plugin.
— DX11: Add the resource usage as a parameter to CreateQuadVertexBuffer, possibly to be used in the future.
— reduce the size of the EFB access buffers from 4×4 to 1×1 since they needn’t be bigger anymore
— some fixes to the recent hires commit.
DX11: Add texture dumping and hires texture loading support.
Not sure if hires textures are working perfectly, yet, so test this, please.
Fixed hires textures not scaling. Also increased max size of custom textures to 2048×2048.
Fixes issue 3295.