Dolphin SVN r6206

Revision 6206:

Change Disc functionality:
* Fixed the «Change disc…» command. The filename of the disc was being lost between functions.
* Split the ChangeDisc function into two functions: EjectDisc and InsertDisc
* Moved the «Change disc…» command to the File menu.
* Removed some log messages that caused the debug build to crash when loaded with release build plug-ins.

Fixes issue 3036.


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Dolphin SVN r6205

Revision 6205:

Dlist Cache step 2:
include referenced array data in the hash to avoid problems in some games.
this version is a slower than the last version but is more stable, still much work to do but so little time to do it :)
Added Dlist Caching Option to the plugin configuration so anyone can compare the performance change.


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Dolphin SVN r6204

Revision 6204:

VideoCommon: A minor optimization.

Revision 6203

Added options to enable/disable Block Merging and DList Cache into game specific settings.

Revision 6202

Fixed channel loading from the System Menu. Also gave the menu a speed up by increasing the IPC_HLE_PERIOD.

After launching a channel, the wiimote has to be disconnected and reconnected for it to work. The same also has to be done when returning back to the menu.


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Dolphin SVN r6200

Revision 6200:

Clear m_TitleIDs when opening Device_ES (Fixes Issue 3205)

Revision 6199

Emulation accuracy improvements

* Implemented HID4.SBE flag
* Implemented but disabled MSR[IR] and MSR[DR]
* In-lined ISI exception calls
* Fixed and verified exception handling according to docs
* Code clean-up in the memory functions

Revision 6198

allow multiple titles on sysmenu versions > 3.0


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Dolphin SVN r6197

Revision 6197:

addendum to last commit: forgot files outside the /Externals/GLew directory…

Revision 6196

update GLEW on windows to 1.5.6 (and any platform that builds from source)
remove glx stuff that we weren’t using

Revision 6195

Update Cg for windows to 3.0.0007

Revision 6194

Update the Cg framework for OS X to version 3.0.17.

Tested with ATI 2600 and NVidia 9400 graphics.

I have not updated the header files. There doesn’t appear to be any
obvious interface changes for OS X, but the same might not be true
for Windows.


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Dolphin SVN r6193

Revision 6193:

Jit64/JitIL: Enabled block merging to improved the performance. This improves the fps 4-5 faster in some games. However it decreases the fps 10 slower in other games, MP2 and etc. In this commit, the actual block merging is disabled. If you want to try block merging, please set FUNCTION_FOLLOWING_THRESHOLD to a positive integer.
Increased the size of code buffer to prevent cache clearing with block merging.


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Dolphin SVN r6191

Revision 6191:

Hackfix launching pal games from discchannel (cause was missing tik for ios required by game)
when sysmenu asks for tik of a ios give it its own tik

Update issue 3186
it should work now :)

Revision 6190

call DIVerify when a wii game is launched directly by dolphin (adds tmd+uid)
after this revision, wii save manager (< 3.0) should show any saves on the emulated nand fixes an old issue with GetTitleID fixes issue 1716. Скачать:

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Dolphin SVN r6189

Revision 6189:

Implement parts of DIVerify that can be useful. (copy tmd to emulated nand for disc titles)
correct some parts of uid.sys as disc title ids are included
title in uid + tmd on nand is how the sysmenu knows which save files to look for.
IE games that are displayed in the disc channel at least once and have a save file will be
viewable in the sysmenu save manager

Revision 6188

Added support for recording multiple GameCube controllers at once.

Fixed recording playback to automatically enable/disable the correct controllers.


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