some fixes to dlist caching, now most of the remaining glitches should be fixed
Build fixing plus some cleanup i had been doing
Try to fix Windows build.
Core and DSPCore now have mutual dependencies, which breaks the
assumption on the part of many linkers that static libraries make
up a DAG, so merge libdspcore into libcore.
Apply kostamarino’s patch to let you select DSPHLE per game.
yeah we need something more generic for this, to make all options per-game somehow..
r6970 x86 – скачать, зеркало
r6970 x64 – скачать, зеркало
Be a little more careful about the use of SSE.
We really need to adopt the GCC model of one instruction set
per compilation unit.
If perspective divide is enabled and texture coordinate Z is 0 then leave texture coordinates alone. Fixes issue 3676.
The OS X build now requires a little less compiler/linker magic
to maintain 10.5 runtime compatibility.
Explicit dependency on libvideo.
Back out r6960 for now. The wxGLCanvas may need to be persistent
and owned by DolphinWX in the rendertomain case.
Remove vertex format converter from software plugin because it is not needed as of r6881. Maybe fix z range adjustment.
r6958 removes the need for the hackery in r6946.
r6965 x86 – скачать, зеркало
r6965 x64 – скачать, зеркало
DSP plugin merge — the two DSP plugins are now gone and all the code has been merged into Dolphin.
This WILL temporarily break the Linux and MacOSX builds but should be easy to fix.
Things left to do:
* The UI on the new Audio tab for the LLE/HLE choice is ugly
* At times the code still look «plugin-y» and needs cleanup
* The two plugins should be merged further. DSPHLE should use the emulated memory etc of DSPLLE as much as possible, so that simply saving the DSPLLE state is enough. This would also bring the possibility of savestate compatibility between the two plugins.
r6947 x86 – скачать, зеркало
r6947 x64 – скачать, зеркало
Vertical sync on OS X.
Fixes issue 3996.
Merge the real wiimote threads into the Wiimote class. Put windows back to the crude Shutdown/Initialize refresh method so they can have the rumble on refresh and know their wiimotes are still connected.
Create valid vertex shader when using emboss mapping and binormals and tangents are missing. Fixes issue 2867.
Fix wiimote thread issues.
Some preliminary cleanup of the global namespace for LTO.
removes memleak in exchange for 2 additional calls to ::IsValidCodePage
Deleted a return that should not have been deleted.
r6946 x86 – скачать, зеркало
r6946 x64 – скачать, зеркало
DX9: Only enable dst alpha pass if the EFB format has an alpha channel.
Guess it would be better if we made bpmem.blendmode.alphaupdate private to prevent improper usage…
r6932 x86 – скачать, зеркало
r6932 x64 – скачать, зеркало
Added «DebugFast» configs to vs2010 projects. Removed solution folders.(vs express doesn’t like them)
Fixed the black (alpha) textures in the 8ing games like Tatsunoko vs Capcom and the Naruto series when using the OpenGL plug-in. Thanks to jim.lee for the tip.
Various minor fixes to allow building with clang on OS X.
Fixes issue 3992.
wxWidgets patch at http://trac.wxwidgets.org/ticket/12332 .
Actually fix issue 3659.
check for cp932 using ::IsValidCodePage before creating the wxCSConv
if it is possible for linux distro or mac to remove the euc_jap cp from install a similar check may be added in WxUtils.cpp
Committing Visual Studio 2010 solution/project files. (not switching from 2008 just yet, just making 2010 an option) Still need to add a «DebugFast» config and change optimization settings.
dsp: minor optimization.
Detect cpu features AVX and AES, both are present on Sandy Bridge. For future use :P
r6931 x86 – скачать, зеркало
r6931 x64 – скачать, зеркало
little fix for one piece unlimited cruise 2 and ju-on the grudge
r6924 x86 – скачать, зеркало
r6924 x64 – скачать, зеркало
Oops, forgot to add the Traditional Chinese translation file, and forgot to add it to the windows build.
Added Traditional Chinese translations thanks to khiav.
Updated several of the other language translations thanks to the growing Dolphin translation team.
Make it easier for translators to deal with a few strings in the code by not concatenating strings.
little fix for my last commit
Disabled the JIT’d version of SUBARN
fix wad loading (broken by r6909)
Enabled save-state support for the DSP LLE plug-in.
Disabled the SUBARN jitted instruction because it is causing issues with the NTSC IPL.
second try, a compilable :) fix for issue 3976 and some optimizations to color loading that will not mess with colors.
r6923 x86 – скачать, зеркало
r6923 x64 – скачать, зеркало
DX11 code maintenance, part 7:
Header cleanups. If anything, this will decrease compile time.. :P
DX11 code maintenance, part 6:
Move constant buffer management from EmuGfxState to Vertex/PixelShaderCache.
Finally remove the EmuGfxState class, cheers!
r6916 x86 – скачать, зеркало
r6916 x64 – скачать, зеркало
Fix the nogui build. Don’t show the Xrandr logs in release builds. Fix flickering in fullscreen when using the auto window size option and not rendering to main.
Removed extra space character in «Use FPS For Limiting». Changed «Frame Stepping» to «Frame Advance». Some minor preprocessor cleanup.
revert my optimizations until i fix some errors and really fix issue 3976
Migrate the «Adjust window size» option to the main configuration dialog (under the «Display» tab, in «Emulator Display Settings», after «Window Size»). Also rework the way that the option works. When using render to main and the auto resize option, the application window will be resized and then resized back when the emulator stops. This looks much better than the box in the corner look before. Also only resize when it would actually change the size of the window. This fixes the hang on emulation stop on linux.
Make CDolLoader a bit more c++ish, make wii dols be detected by the presence of a mfspr x, HID4.
little fix for issue 3976.
some optimization for vertex color loading, please test for any change in game color, this is a optimization so nothing should change :)
r6914 x86 – скачать, зеркало
r6914 x64 – скачать, зеркало