Dolphin SVN r6970

Revision 6970:

some fixes to dlist caching, now most of the remaining glitches should be fixed

Revision 6969

Build fixing plus some cleanup i had been doing

Revision 6968

Try to fix Windows build.

Revision 6967

Core and DSPCore now have mutual dependencies, which breaks the
assumption on the part of many linkers that static libraries make
up a DAG, so merge libdspcore into libcore.

Revision 6966

Apply kostamarino’s patch to let you select DSPHLE per game.

yeah we need something more generic for this, to make all options per-game somehow..


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Dolphin SVN r6965

Revision 6965:

Be a little more careful about the use of SSE.

We really need to adopt the GCC model of one instruction set
per compilation unit.

Revision 6964

If perspective divide is enabled and texture coordinate Z is 0 then leave texture coordinates alone. Fixes issue 3676.

Revision 6963

The OS X build now requires a little less compiler/linker magic
to maintain 10.5 runtime compatibility.

Revision 6962

Explicit dependency on libvideo.

Back out r6960 for now. The wxGLCanvas may need to be persistent
and owned by DolphinWX in the rendertomain case.

Disambiguate SWVideoConfig.

Revision 6961

Remove vertex format converter from software plugin because it is not needed as of r6881. Maybe fix z range adjustment.

Revision 6960

r6958 removes the need for the hackery in r6946.


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Dolphin SVN r6947

Revision 6947:

DSP plugin merge — the two DSP plugins are now gone and all the code has been merged into Dolphin.
This WILL temporarily break the Linux and MacOSX builds but should be easy to fix.

Things left to do:
* The UI on the new Audio tab for the LLE/HLE choice is ugly
* At times the code still look «plugin-y» and needs cleanup
* The two plugins should be merged further. DSPHLE should use the emulated memory etc of DSPLLE as much as possible, so that simply saving the DSPLLE state is enough. This would also bring the possibility of savestate compatibility between the two plugins.


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Dolphin SVN r6946

Revision 6946:

Vertical sync on OS X.

Fixes issue 3996.

Revision 6945

Merge the real wiimote threads into the Wiimote class. Put windows back to the crude Shutdown/Initialize refresh method so they can have the rumble on refresh and know their wiimotes are still connected.

Revision 6944

Create valid vertex shader when using emboss mapping and binormals and tangents are missing. Fixes issue 2867.

Revision 6943

Fix wiimote thread issues.

Revision 6942

Some preliminary cleanup of the global namespace for LTO.

Revision 6941

r6928 redux
removes memleak in exchange for 2 additional calls to ::IsValidCodePage

Revision 6940

Deleted a return that should not have been deleted.


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Dolphin SVN r6931

Revision 6931:

Added «DebugFast» configs to vs2010 projects. Removed solution folders.(vs express doesn’t like them)

Revision 6930

Fixed the black (alpha) textures in the 8ing games like Tatsunoko vs Capcom and the Naruto series when using the OpenGL plug-in. Thanks to jim.lee for the tip.

Revision 6929

Various minor fixes to allow building with clang on OS X.

Fixes issue 3992.

wxWidgets patch at .

Revision 6928

Actually fix issue 3659.
check for cp932 using ::IsValidCodePage before creating the wxCSConv
if it is possible for linux distro or mac to remove the euc_jap cp from install a similar check may be added in WxUtils.cpp

Revision 6927

Committing Visual Studio 2010 solution/project files. (not switching from 2008 just yet, just making 2010 an option) Still need to add a «DebugFast» config and change optimization settings.

Revision 6926

dsp: minor optimization.

Revision 6925

Detect cpu features AVX and AES, both are present on Sandy Bridge. For future use :P


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Dolphin SVN r6923

Revision 6923:

Oops, forgot to add the Traditional Chinese translation file, and forgot to add it to the windows build.

Revision 6922

Added Traditional Chinese translations thanks to khiav.
Updated several of the other language translations thanks to the growing Dolphin translation team.
Make it easier for translators to deal with a few strings in the code by not concatenating strings.

Revision 6921

little fix for my last commit

Revision 6920

Disabled the JIT’d version of SUBARN

Revision 6919

fix wad loading (broken by r6909)

Revision 6918

Enabled save-state support for the DSP LLE plug-in.

Disabled the SUBARN jitted instruction because it is causing issues with the NTSC IPL.

Revision 6917

second try, a compilable :) fix for issue 3976 and some optimizations to color loading that will not mess with colors.


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Dolphin SVN r6916

Revision 6916:

DX11 code maintenance, part 7:
Header cleanups. If anything, this will decrease compile time.. :P

Revision 6915

DX11 code maintenance, part 6:
Move constant buffer management from EmuGfxState to Vertex/PixelShaderCache.
Finally remove the EmuGfxState class, cheers!


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Dolphin SVN r6914

Revision 6914:

Fix the nogui build. Don’t show the Xrandr logs in release builds. Fix flickering in fullscreen when using the auto window size option and not rendering to main.

Revision 6913

Removed extra space character in «Use FPS For Limiting». Changed «Frame Stepping» to «Frame Advance». Some minor preprocessor cleanup.

Revision 6912


Revision 6911

revert my optimizations until i fix some errors and really fix issue 3976

Revision 6910

Migrate the «Adjust window size» option to the main configuration dialog (under the «Display» tab, in «Emulator Display Settings», after «Window Size»). Also rework the way that the option works. When using render to main and the auto resize option, the application window will be resized and then resized back when the emulator stops. This looks much better than the box in the corner look before. Also only resize when it would actually change the size of the window. This fixes the hang on emulation stop on linux.

Revision 6909

Make CDolLoader a bit more c++ish, make wii dols be detected by the presence of a mfspr x, HID4.

Revision 6908

little fix for issue 3976.
some optimization for vertex color loading, please test for any change in game color, this is a optimization so nothing should change :)


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