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Dolphin SVN r6252

Revision 6252:

Add Turntable.cpp to SCons build.

Set native eol-style on recently added files.

Revision 6251

Added support for PAL-R (Russia) ISO detection. Fixes issue 2575.

Revision 6250

InputCommon(GCPad/WiimoteNew): Fixed issue when inifile didn’t exist, defaults were loaded, and input didn’t work. Fixed prob in DirectInput(hopefully doesn’t break any other gamepads): buffered data wasn’t ever being used. WiimoteNew: Hopefully made emulated swinging better(please comment). Added (completely untested) incomplete emulated turntable(DJ Hero) extension support :p. Deleted some files that I meant to delete in my last commit.

Revision 6249

Merged identical VertexManager code from DX9/DX11/OGL plugins into VideoCommon. Still need to merge VertexManager::Flush (will be easier after TextureCache is merged). Purposely using a class/virtualfuncs rather than a namespace so multiple VertexManager can be in one plugin (VideoMergeNew? :p).

Revision 6248

Core/Common: Automatically emit a MOV in ABI_CallFunction* when the function
pointer cannot be reached by 32bit displacement.

RAX is caller save and non-parameter in all 64 bit ABIs, so it should be safe
to clobber it on function call.

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Dolphin SVN r6247

Revision 6247:

DX11: Clean up AccessEFB and fix a crash. Thanks to pico554 for hinting at the wrong part ;)

Should fix SMG for NVIDIA users. Slightly changes behavior of the AccessEFB function, so test this for regressions, please (esp. in HD resolutions).

I tried to apply the same changes to Video_DX9, but for some reason EFB access didn’t work anymore then. Might look into that later.

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Dolphin SVN r6246

Revision 6246:

Fixed a bug in JIT/JITIL. The size_of_merged_addresses variable was being used before it was initialised in certain cases (Rogue Leader).

Revision 6245

Core/DSPCore: Make JIT work on 64 bit hosts

This is the safe variant that does not assume other
functions use R11 for &g_dsp.r, which they actually do.
So there is a lot unnecessary reloading of the register
getting emitted.

There are a few small changes exploiting pointers known
at emission time and making use of MComplex math.

Also renames m_LLEplaying to m_AIplaying in Core/AudioCommon.

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Dolphin SVN r6242

Revision 6242:

Apply u-ra’s patch to speed up CriticalSection on systems that use POSIX-threads (that is, not windows).

Revision 6241

Undid the merges made to the OpenGL plug-in’s Init and Shutdown functions as these changes broke non-Windows builds.

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Dolphin SVN r6240

Revision 6240:

Added EFB Scale option to the OpenGL plug-in.
Renamed EFB Scale to Internal Resolution.
Removed Auto Scale option (it is now always on).
Added on-the-fly changing of the Internal Resolution in the OpenGL and Direct3D9 plug-ins.
Further consolidated the code in the video plug-ins.

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Dolphin SVN r6239

Revision 6239:

Core/AudioCommon: Feed bigger audio chunks to the output devices in case of underrun.

This should eliminate the crackling with alsa and pulseaudio backends and replace it
with much nicer pauses. This is only interesting for audio backends that do not
respect Mixer::GetNumSamples() and should not impact users able to run the DSPLLE at
full speed.

The cost of this is an added LLE audio latency of about 0.06 s in the continuous
playback case. If that is too much, lower the low watermark.

Revision 6238

Fixed r6235 for the Mac and Linux builds. Thanks, glennricster.

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Dolphin SVN r6237

Revision 6237:

would help to have a vcproj for that.

Revision 6236

add «asm» test to testsuite’s sln

Revision 6235

Minor code formatting:
First step to bring a level of consistency between the video plug-ins — variable names, spacing, function names, function order, comments, file names. This will help us identify common code for VideoMerge.

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Dolphin SVN r6234

Revision 6234:

Some more cleanup which should’ve been in r6232. Thanks Billiard.

Revision 6233

Make the memcheck log INFO level.

Revision 6232

Replace all bitfields which were only declared with «(un)signed» with their actual types. Let me know if I missed any. It would also be a good idea to test this commit in both x64 and x86.

Revision 6231

Allow SI AM_Baseboard to be selected correctly in GUI.

Revision 6230

Gecko code: Fixed the thread-safe problem reported in r6227.

Revision 6229

Add an PanicAlert in case we try to do an >32 bit displacement

If you see this alert, dolphin will probably crash in a few moments.

Found in the course of fiddling with DSPLLEs JIT, which puts its data
structures and static code somewhere above 0x7fff00000000 on my machine, making
it unreachable via 32bit displacements from the created code at ~ 0x40000000.

Fixed all the offending places in DSPLLEs JIT to emit register indirect accesses,
only to find out that the generated code is slower than the interpreter and does
work just as good(or bad). Oh well, back to DSPHLE it is then.

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Dolphin SVN r6228

Revision 6228:

Fixed the build error in r6227.

Revision 6227

Gecko codes: Implemented CT6 CST1 code type (insert asm code in the game). This function may need many tests.

Revision 6226

Jit64/JitIL: Removed a redundant MOV instruction. This commit suppresses alert windows of debug binary in windows.

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