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Dolphin SVN r6187

Revision 6187:

Added a speed hack for the MMU games. The speed hack is enabled by default. «Enable BAT» in the game properties enables the old accurate emulation behaviour.

Revision 6186

jiggle includes in hci.h/l2cap.h: msvc <= 9 doesn't provide stdint.h Revision 6185 Linux build fix. Also fixed a couple of compiler warnings (one in SystemTimers.cpp that was an actual bug too!). Revision 6184 std::string needs rather than .

Also some minor cleanup.

Revision 6183

Added an option «Alternate RFI» to the Game Properties to enable alternate interrupt timing. Try enabling this option if a game hangs, works only in the Interpreter or Dolphin crashes. This option fixes Die Hard: Vendetta and Medabots Infinity.

Fixed the interpreter to execute instructions in the right number of cycles. It used to execute all instructions in one cycle.

Added a trace function to the interpreter making it easier to determine differences between the interpreter and the recompilers.

Removed the «Enable self modifying code check» as it was not useful.

Fixes issue 2407.


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Dolphin SVN r6182

Revision 6182:

Some work towards launching by titleid rather than content path,
update some var names in WII_IPC_HLE_Device_fs, filter out some spam logs from VolumeCommon

Revision 6181

JitIL: Implemented 64-bit access in StoreDouble for speed up.

Revision 6180

Added PSRLD/PSRLQ/PSLLD/PSLLQ support to x64Emitter

Revision 6179

remove frivolous comments in WII_IPC_HLE_Device_usb.cpp which must’ve been there since the code was copy-pasta created ;p

Revision 6178

remove an ERROR_LOG that was left in from r6177 which could be annoying

Revision 6177

Fix wiimote in homebrew
Marginally speed up old wiimote plugin by doing less memcpys
A lot of changes went into the bt dongle emulation, so please test for regressions :)


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Dolphin SVN r6176

Revision 6176:

oops, left in some code and typo with the attempted ios reload fix

Revision 6175

Work towards implementing ES_LAUNCH
returning to installed wii menu from a disc based game is working
however wiimote does not work
launching title from the wii menu has a similar issue
only tested photo channel 1.1, channel loads but wiimote does not work
as before launching channels requires sysmenu < 3.0 and you can change between sys menus via extracted wads by installing any version IE if 4.2 is installed, right click on 2.0 wad in the gamelist and install to wiimenu and right click on 4.2 wad and install to go back to menu 4.2 Скачать:

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Dolphin SVN r6172

Revision 6172:

Rollback on a DSI exception, for the instructions that need it.
Not a good thing to say, but this isn’t properly tested, since I don’t know of any game that generates a DSI exception. I’ll try to write some homebrew to test this, but I’m pretty confident it’s ok. Anyway, please take a look at it and tell me if you find some mistake :-)

Revision 6171

DX9/DX11: Missing breaks are just as evil as static variables.
This commit might fix some issues when colors were drawn slightly wrong in the DX plugins but correct in OpenGL. So please test this ;)
Thanks to Billiard for spotting.

Revision 6170

Create a stub device for ios hle, and use it for /dev/usb/hid. «Fixes» monster hunter tri, which was broken by r6164


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Dolphin SVN r6169

Revision 6169:

I think it should be addr there, not address. Plus code-formatting.

Revision 6168

Removed the check on video plugin change in PluginManager::GetVideo() (Profiling shows lots of strings compare from this function).
Since plugins can’t be changed when emulation is started, it’s a waste of time to check if it has changed.

There may be cases where this check is needed. If so, the check should be done in another function (because GetVideo() is called very often while emulating).

Revision 6167

Fixed F-Zero GX in JITIL 32bit builds by using a vmem mask for memory loads.
Enabled the lbzu instruction in JITIL.


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Dolphin SVN r6166

Revision 6166:

JitIL: Fixed the compile error reported in r6165. Sorry for inconvenience.

Revision 6165

JitIL: Fixed a bug (hack?) that NaN is considered as -0.0 in fcmpx. Implemented Nan check routine in FDCmpCR.
The bug (hack?) was introduced in r3312. I could not determine whether it was a hack or not.


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Dolphin SVN r6164

Revision 6164:

improve ios hle error handling.
remove stubbed devices. they now fall back to the base device class, which reports the device as not available.
fixes issue 3137.
start ios fd counting at 0 instead of 0x13370000. I know it’s sad, but it fixes homebrew booting and such.

Revision 6163

hackfix dsp reset: fixes zelda collector’s edition and some other games which reset and hang (…are there any others?)
the problem was that the streaming audio interrupts were still being triggered, causing the game to try and jump to an invalid interrupt handler. The code for dsp lle looks like a hack :( (but it works)

Revision 6162

fake /dev/stm/eventhook … makes libogc shutup a bit

Revision 6161

DVD Interface forces alignment, and rejects writes to DICFG

Revision 6160

stop trying to patch out OSProtectRange calls


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