display fprs in the registerview as hex, and allow editing of the values
Added Wii disc speed emulation
Added disc access time emulation
Enabled the disc transfer speed by default
Changed the system timing back to the pre-r6090 default (thanks to tsilibourditsas for testing)
Changed the game property to «Speed up disc transfer rate». Leave this disabled for the most compatible setting.
JitIL: Fixed the folding rules. This was the underlying bug of the bad collision checking bug reported in Issue 3097.
JitIL: Added an IR instruction. Fixed the NSMBW bug reported in Issue 3097.
In Issue 3097, two bugs are reported (The bad collision checking in NSMBW and MP2 collision issue). In this commit, the bug in NSMBW is fixed.
Core/DSPCore: Jit: only end emitting the current block when hitting an
unconditional branch(or idle skip), emit check g_dsp.pc and return when
hitting a conditional branch.
Core/DSPCore: Only check for internal exceptions in DSPEmitter::checkException, but
call it for every instruction, like in DSPInterpreter::Step. Fix the analysis lookups
for DSP_IDLE_SKIP and DSP_LOOP_END.
After this patch, the block_size and the return value from the block always match,
except when an internal exception is detected. This will change in a later patch,
so we actually get some benefits from checking if we need to call HandleLoop().
allow dumping of mem2 as well as aram. thanks Treeki
Core/DSPCore: Initialise all of the code blocks
It is pure luck that we did get a fresh (thus zeroed) memory area when not putting DSPLLE on thread. ClearIRAM() is supposed to only clear the non-static part.
Fix building on Linux without bluetooth headers.
buildfix for debug/debugfast x64
The —wiimote_plugin command-line option is no longer relevant.
Allow building without bluetooth support.
Temporarily re-enable SDL pad input on OS X.
Placeholder SConscript for VideoMerge plugin.
Fix scons build.
OS X real wiimote support not yet tested post-merge.
Moved WiimoteNew into Dolphin and eliminated the old wiimote plugin. Removed wiimote plugin support. Moved input dialog related InputUICommon stuff into DolphinWX. Removed now unused InputCommon files. UDPWiimote stuff is temporarily disabled until it is reorganized so Core won’t depend on wx. Real wiimotes are now initialized on first need(wiimote diag open or game start) and left initialized until Dolphin exit.(maybe this will work better for Linux/OS X) (scons probably needs some fixes)