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Dolphin SVN r6212

Revision 6212:

ControllerInterface: DirectInput: Added support for Ramp and various Periodic force types. Only Constant forces were supported prior. (only partially tested due to lack of hardware) This may improve performance for those experiencing emulated wiimote slowdowns when using DInput rumble.

Revision 6211

Silence some compiler warnings that have accumulated.

Revision 6210

Jit64/JitIL: Fixed the constant value used to control block merging.

Revision 6209

Fxied the build error in r6207.

Revision 6208

Fix a segmentation fault if «Change Disc…» is selected and then the file chooser is cancelled.

Revision 6207

Jit64/JitIL: Corrected address information used for speed hack. This commit will prevent slow down with block merging in some games.

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Dolphin SVN r6206

Revision 6206:

Change Disc functionality:
* Fixed the «Change disc…» command. The filename of the disc was being lost between functions.
* Split the ChangeDisc function into two functions: EjectDisc and InsertDisc
* Moved the «Change disc…» command to the File menu.
* Removed some log messages that caused the debug build to crash when loaded with release build plug-ins.

Fixes issue 3036.

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Dolphin SVN r6205

Revision 6205:

Dlist Cache step 2:
include referenced array data in the hash to avoid problems in some games.
this version is a slower than the last version but is more stable, still much work to do but so little time to do it :)
Added Dlist Caching Option to the plugin configuration so anyone can compare the performance change.

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Dolphin SVN r6204

Revision 6204:

VideoCommon: A minor optimization.

Revision 6203

Added options to enable/disable Block Merging and DList Cache into game specific settings.

Revision 6202

Fixed channel loading from the System Menu. Also gave the menu a speed up by increasing the IPC_HLE_PERIOD.

After launching a channel, the wiimote has to be disconnected and reconnected for it to work. The same also has to be done when returning back to the menu.

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Dolphin SVN r6200

Revision 6200:

Clear m_TitleIDs when opening Device_ES (Fixes Issue 3205)

Revision 6199

Emulation accuracy improvements

* Implemented HID4.SBE flag
* Implemented but disabled MSR[IR] and MSR[DR]
* In-lined ISI exception calls
* Fixed and verified exception handling according to docs
* Code clean-up in the memory functions

Revision 6198

allow multiple titles on sysmenu versions > 3.0

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Dolphin SVN r6197

Revision 6197:

addendum to last commit: forgot files outside the /Externals/GLew directory…

Revision 6196

update GLEW on windows to 1.5.6 (and any platform that builds from source)
remove glx stuff that we weren’t using

Revision 6195

Update Cg for windows to 3.0.0007

Revision 6194

Update the Cg framework for OS X to version 3.0.17.

Tested with ATI 2600 and NVidia 9400 graphics.

I have not updated the header files. There doesn’t appear to be any
obvious interface changes for OS X, but the same might not be true
for Windows.

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Dolphin SVN r6193

Revision 6193:

Jit64/JitIL: Enabled block merging to improved the performance. This improves the fps 4-5 faster in some games. However it decreases the fps 10 slower in other games, MP2 and etc. In this commit, the actual block merging is disabled. If you want to try block merging, please set FUNCTION_FOLLOWING_THRESHOLD to a positive integer.
Increased the size of code buffer to prevent cache clearing with block merging.

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Dolphin SVN r6191

Revision 6191:

Hackfix launching pal games from discchannel (cause was missing tik for ios required by game)
when sysmenu asks for tik of a ios give it its own tik

Update issue 3186
it should work now :)

Revision 6190

call DIVerify when a wii game is launched directly by dolphin (adds tmd+uid)
after this revision, wii save manager (< 3.0) should show any saves on the emulated nand fixes an old issue with GetTitleID fixes issue 1716. Скачать:

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