Revision 6201:
bs2emu: load 32bytes of the disc header to memory instead of just 10bytes.
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Revision 6200:
Clear m_TitleIDs when opening Device_ES (Fixes Issue 3205)
Revision 6199
Emulation accuracy improvements
* Implemented HID4.SBE flag
* Implemented but disabled MSR[IR] and MSR[DR]
* In-lined ISI exception calls
* Fixed and verified exception handling according to docs
* Code clean-up in the memory functions
Revision 6198
allow multiple titles on sysmenu versions > 3.0
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Revision 6197:
addendum to last commit: forgot files outside the /Externals/GLew directory…
Revision 6196
update GLEW on windows to 1.5.6 (and any platform that builds from source)
remove glx stuff that we weren’t using
Revision 6195
Update Cg for windows to 3.0.0007
Revision 6194
Update the Cg framework for OS X to version 3.0.17.
Tested with ATI 2600 and NVidia 9400 graphics.
I have not updated the header files. There doesn’t appear to be any
obvious interface changes for OS X, but the same might not be true
for Windows.
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Revision 6193:
Jit64/JitIL: Enabled block merging to improved the performance. This improves the fps 4-5 faster in some games. However it decreases the fps 10 slower in other games, MP2 and etc. In this commit, the actual block merging is disabled. If you want to try block merging, please set FUNCTION_FOLLOWING_THRESHOLD to a positive integer.
Increased the size of code buffer to prevent cache clearing with block merging.
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Revision 6191:
Hackfix launching pal games from discchannel (cause was missing tik for ios required by game)
when sysmenu asks for tik of a ios give it its own tik
Update issue 3186
it should work now :)
Revision 6190
call DIVerify when a wii game is launched directly by dolphin (adds tmd+uid)
after this revision, wii save manager (< 3.0) should show any saves on the emulated nand
fixes an old issue with GetTitleID
fixes issue 1716.
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Revision 6189:
Implement parts of DIVerify that can be useful. (copy tmd to emulated nand for disc titles)
correct some parts of uid.sys as disc title ids are included
title in uid + tmd on nand is how the sysmenu knows which save files to look for.
IE games that are displayed in the disc channel at least once and have a save file will be
viewable in the sysmenu save manager
Revision 6188
Added support for recording multiple GameCube controllers at once.
Fixed recording playback to automatically enable/disable the correct controllers.
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Revision 6187:
Added a speed hack for the MMU games. The speed hack is enabled by default. «Enable BAT» in the game properties enables the old accurate emulation behaviour.
Revision 6186
jiggle includes in hci.h/l2cap.h: msvc <= 9 doesn't provide stdint.h
Revision 6185
Linux build fix.
Also fixed a couple of compiler warnings (one in SystemTimers.cpp that was an actual bug too!).
Revision 6184
std::string needs
Also some minor cleanup.
Revision 6183
Added an option «Alternate RFI» to the Game Properties to enable alternate interrupt timing. Try enabling this option if a game hangs, works only in the Interpreter or Dolphin crashes. This option fixes Die Hard: Vendetta and Medabots Infinity.
Fixed the interpreter to execute instructions in the right number of cycles. It used to execute all instructions in one cycle.
Added a trace function to the interpreter making it easier to determine differences between the interpreter and the recompilers.
Removed the «Enable self modifying code check» as it was not useful.
Fixes issue 2407.
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Revision 6182:
Some work towards launching by titleid rather than content path,
update some var names in WII_IPC_HLE_Device_fs, filter out some spam logs from VolumeCommon
Revision 6181
JitIL: Implemented 64-bit access in StoreDouble for speed up.
Revision 6180
Added PSRLD/PSRLQ/PSLLD/PSLLQ support to x64Emitter
Revision 6179
remove frivolous comments in WII_IPC_HLE_Device_usb.cpp which must’ve been there since the code was copy-pasta created ;p
Revision 6178
remove an ERROR_LOG that was left in from r6177 which could be annoying
Revision 6177
Fix wiimote in homebrew
Marginally speed up old wiimote plugin by doing less memcpys
A lot of changes went into the bt dongle emulation, so please test for regressions :)
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Revision 6176:
oops, left in some code and typo with the attempted ios reload fix
Revision 6175
Work towards implementing ES_LAUNCH
returning to installed wii menu from a disc based game is working
however wiimote does not work
launching title from the wii menu has a similar issue
only tested photo channel 1.1, channel loads but wiimote does not work
as before launching channels requires sysmenu < 3.0
and you can change between sys menus via extracted wads by installing any version
IE if 4.2 is installed, right click on 2.0 wad in the gamelist and install to wiimenu
and right click on 4.2 wad and install to go back to menu 4.2
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