Архив рубрики: Dolphin SVN

Dolphin SVN r6246

Revision 6246:

Fixed a bug in JIT/JITIL. The size_of_merged_addresses variable was being used before it was initialised in certain cases (Rogue Leader).

Revision 6245

Core/DSPCore: Make JIT work on 64 bit hosts

This is the safe variant that does not assume other
functions use R11 for &g_dsp.r, which they actually do.
So there is a lot unnecessary reloading of the register
getting emitted.

There are a few small changes exploiting pointers known
at emission time and making use of MComplex math.

Also renames m_LLEplaying to m_AIplaying in Core/AudioCommon.

Скачать:

r6246 x86 – скачать, зеркало

r6246 x64 – скачать, зеркало

Dolphin SVN r6242

Revision 6242:

Apply u-ra’s patch to speed up CriticalSection on systems that use POSIX-threads (that is, not windows).

Revision 6241

Undid the merges made to the OpenGL plug-in’s Init and Shutdown functions as these changes broke non-Windows builds.

Скачать:

r6242 x86 – скачать, зеркало

r6242 x64 – скачать, зеркало

Dolphin SVN r6240

Revision 6240:

Added EFB Scale option to the OpenGL plug-in.
Renamed EFB Scale to Internal Resolution.
Removed Auto Scale option (it is now always on).
Added on-the-fly changing of the Internal Resolution in the OpenGL and Direct3D9 plug-ins.
Further consolidated the code in the video plug-ins.

Скачать:

r6240 x86 – скачать, зеркало

r6240 x64 – скачать, зеркало

Dolphin SVN r6239

Revision 6239:

Core/AudioCommon: Feed bigger audio chunks to the output devices in case of underrun.

This should eliminate the crackling with alsa and pulseaudio backends and replace it
with much nicer pauses. This is only interesting for audio backends that do not
respect Mixer::GetNumSamples() and should not impact users able to run the DSPLLE at
full speed.

The cost of this is an added LLE audio latency of about 0.06 s in the continuous
playback case. If that is too much, lower the low watermark.

Revision 6238

Fixed r6235 for the Mac and Linux builds. Thanks, glennricster.

Скачать:

r6239 x86 – скачать, зеркало

r6239 x64 – скачать, зеркало

Dolphin SVN r6237

Revision 6237:

would help to have a vcproj for that.

Revision 6236

add «asm» test to testsuite’s sln

Revision 6235

Minor code formatting:
First step to bring a level of consistency between the video plug-ins — variable names, spacing, function names, function order, comments, file names. This will help us identify common code for VideoMerge.

Скачать:

r6237 x86 – скачать, зеркало

r6237 x64 – скачать, зеркало

Dolphin SVN r6234

Revision 6234:

Some more cleanup which should’ve been in r6232. Thanks Billiard.

Revision 6233

Make the memcheck log INFO level.

Revision 6232

Replace all bitfields which were only declared with «(un)signed» with their actual types. Let me know if I missed any. It would also be a good idea to test this commit in both x64 and x86.

Revision 6231

Allow SI AM_Baseboard to be selected correctly in GUI.

Revision 6230

Gecko code: Fixed the thread-safe problem reported in r6227.

Revision 6229

Add an PanicAlert in case we try to do an >32 bit displacement

If you see this alert, dolphin will probably crash in a few moments.

Found in the course of fiddling with DSPLLEs JIT, which puts its data
structures and static code somewhere above 0x7fff00000000 on my machine, making
it unreachable via 32bit displacements from the created code at ~ 0x40000000.

Fixed all the offending places in DSPLLEs JIT to emit register indirect accesses,
only to find out that the generated code is slower than the interpreter and does
work just as good(or bad). Oh well, back to DSPHLE it is then.

Скачать:

r6234 x86 – скачать, зеркало

r6234 x64 – скачать, зеркало

Dolphin SVN r6228

Revision 6228:

Fixed the build error in r6227.

Revision 6227

Gecko codes: Implemented CT6 CST1 code type (insert asm code in the game). This function may need many tests.

Revision 6226

Jit64/JitIL: Removed a redundant MOV instruction. This commit suppresses alert windows of debug binary in windows.

Скачать:

r6228 x86 – скачать, зеркало

r6228 x64 – скачать, зеркало

Dolphin SVN r6225

Revision 6225:

Slightly adjust z-values calculated in the vertex shader so OGL does not clip the
final rendering of (at least) Sonic Unleashed.

This should be (nearly) invisible in Z16 depth copies and in games, but there is
some chance that it collides with other such border cases. There probably is some
room to decrease the adjustment but 9999999/10000000 is not enough. A static offset
may be an option, too. I don’t know if the game can/does set something like that.

Скачать:

r6225 x86 – скачать, зеркало

r6225 x64 – скачать, зеркало

Dolphin SVN r6224

Revision 6224:

i know still a lot to fix and much work to do but sometimes experiments are fun :)
for all the plugins implemented per pixel lighting, this will make games that uses lighting a lot nice. (just look at mario sunshine and compare :))
for dx9: implemented temporal anaglyph stereo: just grab your red-cyan glasses and enjoy.
stereo calibration: use stereo separation ( distance of the point from you are looking) and Focal Angle: the angle necessary to focus in one particular object.
this settings are different in every games as they use different depth ranges.
please for any regression and bug introduced by this commit.
if you ask why i did not implement stereo in dx11 and opengl the reason is one: they don’t work right when i have more time will try to find a way to make them work.

Revision 6223

Jit64/JitIL: Implemented simple function inlining for speedup.

Скачать:

r6224 x86 – скачать, зеркало

r6224 x64 – скачать, зеркало