Revision 6551:
DX9: Fix Renderer::SetLineWidth like hrydgard suggested ;)
Revision 6550
DX9: Build fix. Also removed the Renderer::SetLineWidth implementation since it wasn’t really useful.
Revision 6549
VideoCommon: Use integer arithmetic instead of floating point arithmetic when dealing with EFB scales.
Should fix problems caused by EFB scales other than Native (excluding fractional!). Test whether this fixes games which work fine with native EFB resolution but show glitches with higher internal resolutions.
Also fixed numerous warnings.
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