Fix an off-by-one error introduced in r6309.
DX11: Fix ClearScreen properly this time. Should fix quite a few games (or break them :P)
Fixes issue 3399.
Also remove unnecessary stateman/gfxstate applies:
— gfxstate->ApplyState/Reset only need to be called by VertexManager
— stateman->Apply only needs to be called before any Draw/DrawIndexed call
Fix a major speed regression from r6288:
Upon texture reloading, the cache entry hash wasn’t updated and thus we effectively disabled any texture caching in that case.