improve ios hle error handling.
remove stubbed devices. they now fall back to the base device class, which reports the device as not available.
fixes issue 3137.
start ios fd counting at 0 instead of 0x13370000. I know it’s sad, but it fixes homebrew booting and such.
hackfix dsp reset: fixes zelda collector’s edition and some other games which reset and hang (…are there any others?)
the problem was that the streaming audio interrupts were still being triggered, causing the game to try and jump to an invalid interrupt handler. The code for dsp lle looks like a hack :( (but it works)
fake /dev/stm/eventhook … makes libogc shutup a bit
DVD Interface forces alignment, and rejects writes to DICFG
stop trying to patch out OSProtectRange calls