Include «Hash.h» rather than «hash.h» for case-sensitive file systems.
Fix some compiler warnings.
JitIL: Disabled the jitting of psq_l when inst.W == 1. This is a test commit to check Issue 3114.
sometimes to advance you have to make a step back.
use plain vertex arrays instead of VBOs to render in Opengl plugin as the nature of the data make VBOs slower. This must bring, depending on the implementation, a good speedup in opengl.
in my system now opengl and d3d9 have a difference of 1 to 5 fps depending of the game.
some cleanup and a little work pointing to future improvements in the way of rendering.
please test and check for any errors.
Bugfix for the TLB cache used by the MMU. Thanks to drkIIRaziel for spotting it.