Revert the conversion from u32 to size_t from my last commit to reduce compiler warnings in windows.
Fix an issue that made it impossible to close the console and log windows in windows.
Fix an issue that caused the DSP-LLE window to be openned twice in windows. (Thanks shuffle2).
Fix an issue that prevented the code window settings from taking effect on application start. (Thanks shuffle2, skid_au, and sanchez).
Fix a potential segmentation fault with the DSP-LLE debugger window.
Sory, I’ve forgot to delete my logs in my last commit. :)
When the new FIFO is being attached We make sure there wont be SetFinish event pending if so reset this. This protection fix Eternal Darkness booting, because the second SetFinish event when it is booting seems invalid or has a bug and hang the game.
This is EXPERIMENTAL, in theory don’t break any game but if so Revert this commit immediately please.
Note: Beside Eternal Darkness needs DirectX 11 or DirectX 9 with Zelda Hack to works fine.
Fix some more resizing and saving of such.
BPHack option removed (it was not used anymore)