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Dolphin SVN r6931

Revision 6931:

Added «DebugFast» configs to vs2010 projects. Removed solution folders.(vs express doesn’t like them)

Revision 6930

Fixed the black (alpha) textures in the 8ing games like Tatsunoko vs Capcom and the Naruto series when using the OpenGL plug-in. Thanks to jim.lee for the tip.

Revision 6929

Various minor fixes to allow building with clang on OS X.

Fixes issue 3992.

wxWidgets patch at http://trac.wxwidgets.org/ticket/12332 .

Revision 6928

Actually fix issue 3659.
check for cp932 using ::IsValidCodePage before creating the wxCSConv
if it is possible for linux distro or mac to remove the euc_jap cp from install a similar check may be added in WxUtils.cpp

Revision 6927

Committing Visual Studio 2010 solution/project files. (not switching from 2008 just yet, just making 2010 an option) Still need to add a «DebugFast» config and change optimization settings.

Revision 6926

dsp: minor optimization.

Revision 6925

Detect cpu features AVX and AES, both are present on Sandy Bridge. For future use :P


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Dolphin SVN r6923

Revision 6923:

Oops, forgot to add the Traditional Chinese translation file, and forgot to add it to the windows build.

Revision 6922

Added Traditional Chinese translations thanks to khiav.
Updated several of the other language translations thanks to the growing Dolphin translation team.
Make it easier for translators to deal with a few strings in the code by not concatenating strings.

Revision 6921

little fix for my last commit

Revision 6920

Disabled the JIT’d version of SUBARN

Revision 6919

fix wad loading (broken by r6909)

Revision 6918

Enabled save-state support for the DSP LLE plug-in.

Disabled the SUBARN jitted instruction because it is causing issues with the NTSC IPL.

Revision 6917

second try, a compilable :) fix for issue 3976 and some optimizations to color loading that will not mess with colors.


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Dolphin SVN r6916

Revision 6916:

DX11 code maintenance, part 7:
Header cleanups. If anything, this will decrease compile time.. :P

Revision 6915

DX11 code maintenance, part 6:
Move constant buffer management from EmuGfxState to Vertex/PixelShaderCache.
Finally remove the EmuGfxState class, cheers!


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Dolphin SVN r6914

Revision 6914:

Fix the nogui build. Don’t show the Xrandr logs in release builds. Fix flickering in fullscreen when using the auto window size option and not rendering to main.

Revision 6913

Removed extra space character in «Use FPS For Limiting». Changed «Frame Stepping» to «Frame Advance». Some minor preprocessor cleanup.

Revision 6912


Revision 6911

revert my optimizations until i fix some errors and really fix issue 3976

Revision 6910

Migrate the «Adjust window size» option to the main configuration dialog (under the «Display» tab, in «Emulator Display Settings», after «Window Size»). Also rework the way that the option works. When using render to main and the auto resize option, the application window will be resized and then resized back when the emulator stops. This looks much better than the box in the corner look before. Also only resize when it would actually change the size of the window. This fixes the hang on emulation stop on linux.

Revision 6909

Make CDolLoader a bit more c++ish, make wii dols be detected by the presence of a mfspr x, HID4.

Revision 6908

little fix for issue 3976.
some optimization for vertex color loading, please test for any change in game color, this is a optimization so nothing should change :)


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Dolphin SVN r6907

Revision 6907:

Fix the «Adjust window size» option on linux. Previously this option caused flickering when using render to main, and an application hang when stopping emulation via the GUI Stop button.

Revision 6906

DX11 code maintenance, part 5:
Move shader and input layout management from EmuGfxState to Vertex/PixelShaderCache and D3DVertexFormat.


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Dolphin SVN r6905

Revision 6905:

DX11 code maintenance, part 4:
Move blend state management from EmuGfxState to Renderer.

Revision 6904

DX11 code maintenance, part 3:
Move rasterizer state management from EmuGfxState to Renderer.

Revision 6903

DX11 code maintenance, part 2:
Move depth state management from EmuGfxState to Renderer.
Call stateman->Apply in Renderer::ApplyState instead of EmuGfxState::ApplyState.

Revision 6902

DX11 code maintenance, part 1:
Move sampler state/shader resource management from EmuGfxState to Renderer.

Revision 6901

fixed a couple of problems with UpdateFPSDisplay (DX9) (though it’s a trivial fix somebody else was probably about to make)

Revision 6900

Update Cg.framework to version 3.0.0015.

Revision 6899

Inform SCons of the svnrev.h dependency so it isn’t subject
to a race with the creation of Build/foo/Source/Common/Src.


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