Архив за месяц: Сентябрь 2010

Dolphin SVN r6172

Revision 6172:

Rollback on a DSI exception, for the instructions that need it.
Not a good thing to say, but this isn’t properly tested, since I don’t know of any game that generates a DSI exception. I’ll try to write some homebrew to test this, but I’m pretty confident it’s ok. Anyway, please take a look at it and tell me if you find some mistake :-)

Revision 6171

DX9/DX11: Missing breaks are just as evil as static variables.
This commit might fix some issues when colors were drawn slightly wrong in the DX plugins but correct in OpenGL. So please test this ;)
Thanks to Billiard for spotting.

Revision 6170

Create a stub device for ios hle, and use it for /dev/usb/hid. «Fixes» monster hunter tri, which was broken by r6164

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Dolphin SVN r6169

Revision 6169:

I think it should be addr there, not address. Plus code-formatting.

Revision 6168

Removed the check on video plugin change in PluginManager::GetVideo() (Profiling shows lots of strings compare from this function).
Since plugins can’t be changed when emulation is started, it’s a waste of time to check if it has changed.

There may be cases where this check is needed. If so, the check should be done in another function (because GetVideo() is called very often while emulating).

Revision 6167

Fixed F-Zero GX in JITIL 32bit builds by using a vmem mask for memory loads.
Enabled the lbzu instruction in JITIL.

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Dolphin SVN r6166

Revision 6166:

JitIL: Fixed the compile error reported in r6165. Sorry for inconvenience.

Revision 6165

JitIL: Fixed a bug (hack?) that NaN is considered as -0.0 in fcmpx. Implemented Nan check routine in FDCmpCR.
The bug (hack?) was introduced in r3312. I could not determine whether it was a hack or not.

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Dolphin SVN r6164

Revision 6164:

improve ios hle error handling.
remove stubbed devices. they now fall back to the base device class, which reports the device as not available.
fixes issue 3137.
start ios fd counting at 0 instead of 0x13370000. I know it’s sad, but it fixes homebrew booting and such.

Revision 6163

hackfix dsp reset: fixes zelda collector’s edition and some other games which reset and hang (…are there any others?)
the problem was that the streaming audio interrupts were still being triggered, causing the game to try and jump to an invalid interrupt handler. The code for dsp lle looks like a hack :( (but it works)

Revision 6162

fake /dev/stm/eventhook … makes libogc shutup a bit

Revision 6161

DVD Interface forces alignment, and rejects writes to DICFG

Revision 6160

stop trying to patch out OSProtectRange calls

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