Revision 6446:
JitIL Profiler needs time.h
Revision 6445
Linux build fix. When I have time later I will implement nodchip’s JitIL profiling on linux.
Revision 6444
JitIL: Improved the speed of JitIL time profiler.
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Revision 6443:
JitIL: Removed ENABLE_JITIL_PROFILING macro and added an entry in setting file.
Revision 6442
JitIL: Implemented a simple time profiler. Unfortunately, this is currently for windows only. Please fix it.
Revision 6441
Fix for issue 3507. Compile with old GLEW versions, support user-specified CFLAGS and link plugins to all the used libs.
Revision 6440
Build missing BPFunctions.cpp with SCons.
Revision 6439
Edited wiki page Linux_dependencies through web user interface.
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Revision 6438:
Encode framedumps in AVI format on linux as on windows. This adds the additional dependency of libavformat-dev. Remember if you want raw framedumps as before add -DENCODE_FRAMEDUMPS=OFF to the cmake command line.
Revision 6437
Fix some opengl errors. Thanks to rodolfo for telling me how to fix it. He is at work or he would do it.
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Revision 6436:
The usual linux build fix. I am starting to sound like a broken record.
Revision 6435
Fixed RealXFB being enabled when XFB box is unchecked. Moved some shared code into VideoCommon. Renamed EFBCopyDisable setting to EFBCopy»Enable» in the code and inifile. Fix DX11 settings not loading. Fixed Issue 3378.(graphics settings dialog displaying gameini settings in game)
Revision 6434
cmake build fix. Don’t blame Billiard for this one. He asked me to test his patch and I missed this.
Revision 6433
Move some shared gfx plugin code into VideoCommon. Changed «Renderer» class to use virtual functions. (setting stuff up for video plugin merging)
Revision 6432
Oops. Forgot the primary file.
Revision 6431
Add the video software plugin to the cmake build system.
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Revision 6430:
Make it possible to build even if the source no longer contains svn versioning information. To use it add «-DDOLPHIN_WC_REVISION=exported» to the cmake command line. Of course you can replace «exported» with whatever you like. Fixes issue 3517.
Revision 6429
Make Linux/MacOSX system checks correct in the cmake build. UNIX is true on both linux and osx. The cmake build probably still doesn’t work on MacOSX though.
Also added an option to explicitly disable building with MPG framedumps. To use it add -DENCODE_FRAMEDUMPS=OFF to cmake on the command line.
Revision 6428
Build fix. Remove some obsolete code. Fix some compiler warnings.
Revision 6427
make Audio Interface more clear. Should have no behavioral changes. The comment block in AudioInterface.cpp lays out how real hardware is…
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Revision 6426:
Fix the no gui cmake build.
Add a version check for avcodec and swscale libraries.
Fix a bug in the xlib wiimote emulation button configuration. If you are using a mouse button for wiimote emulation you may need to adjust your settings.
Revision 6425
Cleaned up NetPlay a bit, fixed some UI text.
Revision 6424
Linux cmake build fix. I fixed the scons build as well, so this might fix the macosx build also.
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Revision 6423:
Tweaked the VBeam logic enough to fix Endless Ocean 2. This might also fix a few other games that have been black screening on boot recently.
Fixes issue 3472.
Revision 6422
Made the graphics plugins use a shared configuration dialog. There are a few minor issues: unsupported settings are shown, dx9 3d settings are missing, tabs/groups could be organized better, could use tooltips, cmake and scons need to be fixed.
Revision 6421
Changed macro for disallowing copy-ctor and =operator into an inheritable class. Removed IrPointer.ini (no longer used)
Revision 6420
Made LinearDiskCache a template class. Keys are now some POD type (fixed size). Eliminates casting and key size checking.
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Revision 6412:
Damn scons. Fix a indentation issue.
Revision 6411
Linux needs the -fvisibility=hidden flags. The font selection of the debugger segmentation faults without it. Since the font is selected when the application begins the debugger is rendered inoperable.
Revision 6410
OSX buildfix
Revision 6409
more work on dlist caching now should be a little faster
a little bugfix in vertex loading and some fixes.
not much time to work these days but at least i can spend a little time fixing thing.
please test for regressions.
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Revision 6402:
VideoCommon: An experimental fix for Issue 3493. Changed _mm_load_si128 to _mm_loadu_si128. I could not test the bug because I don’t have Sonic Colors.
Revision 6401
Recommend building wxWidgets statically so resulting Dolphin application bundles
will be easily redistributable.
Revision 6400
Allow building on OS X with static wx libs.
Revision 6399
Change the cmake check_lib routine to use REQUIRED/OPTIONAL instead of TRUE/FALSE.
Add a check to see if -Wno-unused-result is supported by the compiler.
Fix some compiler warnings in the wiiuse code.
Fix a bug in the wxGTK panic alert code.
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