Вышла публичная версия Cemu 1.7.5 (30.04.2017)
Точнее эмуляция FPU
Оптимизация
Исправление ошибок
Скачать:
Список изменений для 1.7.5:
CPU/Interpreter: Improved accuracy of various floating point operations (including correct handling for PPC’s non-ieee mode) CPU/JIT: Added experimental support for PPC’s non-ieee mode CPU/JIT: Optimized loops and branches by caching CR0 in x64 flags register if possible
RPL: Fixed a crash caused by too large SDA areas
GX2: Various optimizations for the graphics backend, including: optimizing the algorithm for vertex/uniform/streamout cache lookup avoiding all redundant GL state changes implementing OpenGL DSA for textures other micro optimizations throughout the entire code
GX2: Fixed a bug leading to corrupted shader cache files GX2: Rendering to SNORM textures is now correctly handled on Nvidia GPUs GX2: Fixed a bug in GX2ClearBuffersEx() and GX2ClearDepthStencilEx() where depthbuffer->clearDepth was set to the incorrect value GX2: Fixed crash caused by unsupported vertex/geometry shader mode GX2: Added experimental mode ‘min’ for game profile option ‘accurateShaderMul’ (see gameProfiles/example.ini for details) GX2: Modifying the ‘accurateShaderMul’ game profile option now invalidates precompiled shaders
Видео плагин Cemu hook 0.4.1.0 для 1.7.5