Скачать Cemu 1.8.1

Улучшена совместимость
Исправлена графика
Добавлена поддержка для socket API (nsysnet)
Улучшена экранная клавиатура
Исправление ошибок


Cemu 1.8.1 – Скачать, зеркало

Официальный сайт Cemu

Список изменений для 1.8.1:

# New in 1.8.1b:

general: Fixed a bug causing permanent full CPU load on one thread

# New in 1.8.1:

CPU/JIT: Fixed a bug in ADDME. instruction
CPU/Interpreter: Fixed a bug in PSQ_STX and PSQ_LDX instruction (GQR index parsed incorrectly from opcode)
CPU/Interpreter: Fixed invalid endianness in instruction STHBRX

coreinit: Added ‘errno’ export
coreinit: Added API OSCalendarTimeToTicks(), OSCancelThread(), IM_GetHomeButtonParams(), OSCalendarTimeToTicks(), FSAppendFile(), FSRemove(), SAVEChangeDir()
coreinit: Fixed GHS flock handling. Added __ghs_flock_file() and __ghs_funlock_file()
coreinit: Added support for milliseconds and microseconds in OSTicksToCalendarTime()
coreinit: Fixed bug where FSOpenFile() with mode ‘r+’ would not allow read access
coreinit: Fixed a bug where shared-write file access prevented simultaneous read access from the same file

GX2: Added API GX2GetScissorReg(), GX2GetTargetChannelMasksReg(), GX2SetDefaultState()
GX2: Better handling for invalid/uncompilable shaders (avoid drawcalls that will lead to errors)
GX2: Added support for vertex format 32_32_32_32_FLOAT for primitive RECTS
GX2: MULADD shader instruction will now use correct rules in regards to 0*anything
GX2: Fixed OpenGL error caused by games requesting more mip levels than possible for a texture
GX2: Fixed source mip level parameter for GX2CopySurface()
GX2: Avoid shadow samplers on AMD GPUs. This workaround can be forced on other GPUs via -amdshadows command line parameter

SWKBD: Fixed handling of active state (previously it was tied to the keyboard being visible whereas it should be separate)
SWKBD: Fixed input handling (should no longer clash with wxWidgets, leading to input sometimes being ignored)

RPL: Fixed bug where imports/exports were mapped incorrectly if the internal module name included ‘.rpl’

zlib: Overhauled Cafe OS zLib implementation

nsysnet: Added nsysnet (socket) library

Видео плагин Cemu hook для 1.8.1


Официальный сайт Cemu hook

Запись опубликована автором в рубрике Cemu.

Скачать Cemu 1.8.0

Состоялся публичный релиз Эмулятор Wii U — Cemu версии 1.8.0.

Раздельные шейдеры
Добавлен memory scanner
Улучшение графики
Незначительные оптимизации


Cemu 1.8.0 – Скачать, зеркало

Официальный сайт Cemu

Список изменений для 1.8.0:

general: Added memory scanner (search and filter for values)
general: If Cemu is maximized to fullscreen, it will remain on the same monitor rather than defaulting to the primary monitor

RPL: Optimized loading of RPLs

GX2: Cemu now uses separable shaders
Vertex, geometry and pixel shaders are split into separate and independent programs rather than bundling them into sets
This change breaks compatibility with pre-1.8.0 shader caches and graphic packs (if they contain shaders)

GX2: Added support for using the same texture multiple times with different sampler parameters during a single drawcall
GX2: Graphic pack texture rules will automatically scale gl_FragCoord
GX2: Implemented shader instructions RECIPSQRT_FF and RECIP_FF
GX2: GPU7 shader decompiler will output slightly more optimized GLSL code
GX2: Better detection for invalidation of data in Streamout cache
GX2: Optimized frequently used GX2 API
GX2: Optimized texture decoding
GX2: Added command line option ‘-nsight’ to allow debugging via NVIDIA Nsight

Видео плагин Cemu hook для 1.8.0


Официальный сайт Cemu hook

Запись опубликована автором в рубрике Cemu.

Скачать Cemu 1.7.5

Вышла публичная версия Cemu 1.7.5 (30.04.2017)

Точнее эмуляция FPU
Исправление ошибок


Cemu 1.7.5 – Скачать, Зеркало

Официальный сайт Cemu

Список изменений для 1.7.5:

CPU/Interpreter: Improved accuracy of various floating point operations (including correct handling for PPC’s non-ieee mode) CPU/JIT: Added experimental support for PPC’s non-ieee mode CPU/JIT: Optimized loops and branches by caching CR0 in x64 flags register if possible

RPL: Fixed a crash caused by too large SDA areas

GX2: Various optimizations for the graphics backend, including: optimizing the algorithm for vertex/uniform/streamout cache lookup avoiding all redundant GL state changes implementing OpenGL DSA for textures other micro optimizations throughout the entire code

GX2: Fixed a bug leading to corrupted shader cache files GX2: Rendering to SNORM textures is now correctly handled on Nvidia GPUs GX2: Fixed a bug in GX2ClearBuffersEx() and GX2ClearDepthStencilEx() where depthbuffer->clearDepth was set to the incorrect value GX2: Fixed crash caused by unsupported vertex/geometry shader mode GX2: Added experimental mode ‘min’ for game profile option ‘accurateShaderMul’ (see gameProfiles/example.ini for details) GX2: Modifying the ‘accurateShaderMul’ game profile option now invalidates precompiled shaders

Видео плагин Cemu hook для 1.7.5


Официальный сайт Cemu hook

Запись опубликована автором в рубрике Cemu.