Dolphin SVN r5876 Build by Lectrode

Revision 5876:

[x86-less] Do a little cleaning of my debugging lines. Add options in SCons for
nosdl and nocg, which should be obvious to people what they do. Started work on
GLSL Vertex Shaders, which don’t work yet, but I have no idea how much time I’ll
be able to work on it tomorrow. I keep getting random bus errors, and OSX
provides no way to debug them easily, so progress is slow. JIT core most likely
still busted, haven’t tested



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SSE4.2     Intel® Core™ i7 Processors
Intel® Core™ i5 Processors
Intel® Core™ i3 Processors
Intel® Xeon® 55XX series
Intel® Xeon® 56XX series
Intel® Xeon® 75XX series

Intel® Xeon® 74XX series
Quad-Core Intel® Xeon 54XX, 33XX series
Dual-Core Intel® Xeon 52XX, 31XX series
Intel® Core™ 2 Extreme 9XXX series
Intel® Core™ 2 Quad 9XXX series
Intel® Core™ 2 Duo 8XXX series
Intel® Core™ 2 Duo E7200

SSSE3     Quad-Core Intel® Xeon® 73XX, 53XX, 32XX series
Dual-Core Intel® Xeon® 72XX, 53XX, 51XX, 30XX series
Intel® Core™ 2 Extreme 7XXX, 6XXX series
Intel® Core™ 2 Quad 6XXX series
Intel® Core™ 2 Duo 7XXX (except E7200), 6XXX, 5XXX, 4XXX series
Intel® Core™ 2 Solo 2XXX series
Intel® Pentium® dual-core processor E2XXX, T23XX series

SSE3     Dual-Core Intel® Xeon® 70XX, 71XX, 50XX Series
Dual-Core Intel® Xeon® processor (ULV and LV) 1.66, 2.0, 2.16
Dual-Core Intel® Xeon® 2.8
Intel® Xeon® processors with SSE3 instruction set support
Intel® Core™ Duo
Intel® Core™ Solo
Intel® Pentium® dual-core processor T21XX, T20XX series
Intel® Pentium® processor Extreme Edition
Intel® Pentium® D
Intel® Pentium® 4 processors with SSE3 instruction set support
SSE2(default)     Intel® Xeon® processors
Intel® Pentium® 4 processors
Intel® Pentium® M
IA32     Intel® Pentium® III Processor
Intel® Pentium® II Processor
Intel® Pentium® Processor

Dolphin SVN r5875

Revision 5875:
A little iterator bug and a compiler warning in the OpenGL code.
Use -fvisibility-inlines-hidden on OS X as well.

Revision 5874
hopefully fixed zww issue with new efb to ram.
implemented new efb to ram in opengl
modified TextureConversionShader preparing the implementation of new efb to ram in dx11
please test for regressions


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