VideoCommon: An experimental fix for Issue 3493. Changed _mm_load_si128 to _mm_loadu_si128. I could not test the bug because I don’t have Sonic Colors.
Recommend building wxWidgets statically so resulting Dolphin application bundles
will be easily redistributable.
Allow building on OS X with static wx libs.
Change the cmake check_lib routine to use REQUIRED/OPTIONAL instead of TRUE/FALSE.
Add a check to see if -Wno-unused-result is supported by the compiler.
Fix some compiler warnings in the wiiuse code.
Fix a bug in the wxGTK panic alert code.
r6402 x86 – скачать, зеркало
r6402 x64 – скачать, зеркало
Simplify OpenCL compile-time detection on OS X.
Turn wiiuse io_osx.m into Objective-C++.
Apparently, that SConstruct file was correct already…
Don’t add wiiuse to CPPPATH in the main SConstruct file since it’s already done in the SConscript file for wiiuse
Fix compiling wiiuse on with CMake and SCons
Also fix confusing formatting in a SConscript file
move wiiuse to Source/Core and add to the main dolphin solution
make wiiuse link dynamically with hid.dll, removing the need for WDK
compile wiiuse as c++
r6398 x86 – скачать, зеркало
r6398 x64 – скачать, зеркало
proper .libs fixing building problems under vs2008, x32 and x64. Please dont use vs2010 for buildings those static libs next time to keep compatibility under vs2008 atm.
windows: update wiiuse libs, since logging functions were changed in common…
Simplify GenericLog() for C/C++.
Recommend a newer revision of wxWidgets which has a few useful fixes for us.
DX11 plugin: Fix a small oversight
r6393 x86 – скачать, зеркало
r6393 x64 – скачать, зеркало
Several little things.
The C version of the GenericLog was being used in both C and C++ branches of the code.
Parent panic alerts by the main_frame so that those windows get the icon too.
Fix a couple of compiler warnings.
Added some checks for libraries in the cmake build.
add ProcessorInterface::Read16. wii64 uses this (by accident), but real hardware supports it, so why not.
DSPHLE: Added an option for 48khz output and supporting upsampling code.
Games that have higher frequency sounds and music should sound a bit better using 48k.
I don’t have any games that use DTKMusic so that upsampling code untested. If you get strange sounds only at 48k try toggling dtk music to see if that isolates the problem and let me know.
r6385 x86 – скачать, зеркало
r6385 x64 – скачать, зеркало
Remove my DESTDIR hack from the cmake build. It turns out this is built into cmake and works in the same way it does with the gnu autotools. Use it in the standard way with “make DESTDIR=/desired/location install”.
r6382 x86 – скачать, зеркало
r6382 x64 – скачать, зеркало
Added a projection hack for Metroid: Other M. This fixes the black screens that occur in cut-scenes. Patch by Trevor002.
Fixes issue 3477.
Fixes issue 3127.
Fixed double game entries in the game list. This occurs when there are two or more games of the same name in different folders. Fix by Lostmoment.
Fixes issue 2857.
Fix StringFromFormat hopefully for the last time. This should be more efficient than before. Thanks to shuffle2 for the windows code.
r6381 x86 – скачать, зеркало
r6381 x64 – скачать, зеркало
DX11: Add an option to choose the internal resolution.
DX9: When clearing the back buffer in Renderer::Swap(), use IDirect3DDevice9::Clear instead of a clear quad if possible. Should improve performance marginally.
r6373 x86 – скачать, зеркало
r6373 x64 – скачать, зеркало
Missed one file.
Added XAudio2 backend.
Windows audio backend with lower latency.
Audio never glitches on my machine but the number of buffers may be set too aggressively. If you run into problems try turning up NUM_BUFFERS in the h file and leave some feedback.
From my tests games seem to prefer filling the buffer with smaller chunks. For this to work the callback that fills the buffer needs to either spin or run async so I went with async.
r6372 x86 – скачать, зеркало
r6372 x64 – скачать, зеркало
Fix the annoying gap in the OpenGL configuration dialog in the “General” tab between “Use Real XFB” and “Wide screen hack”.
Also link the dolphin-emu executable against GL in the cmake build. Why? This seems to fix the segmentation fault on stop issue. Although curiously enough, linking the dolhpin executable against the system shared library SOIL fixes the problem too. It doesn’t work with the static version of SOIL build in the externals. The reason the problem disappeared with the scons build is that the executable is implicitly linked against GL since the linker flags are set up to be thrown in everywhere.
Setup opencl to work like most of the other externals. Autodetect native shared libraries and if not found fall back to the static libs built from the externals.
Also some general clean up of the main CMakeLists.txt file. I think it is nice to keep the checks and analysis of the results together.
General cleanup to 3D Vision hack, fits in more with the Dolphin coding style now. Also, fixed the crash that would occur when using a mouse button with 3D Vision enabled.
Not sure how to fix Dolphins hotkeys when 3D Vision is enabled (I do know a way, but it’s messy and I don’t want 3D Vision messing with Dolphin’s cleanliness).
r6364 x86 – скачать, зеркало
r6364 x64 – скачать, зеркало
More CMake work:
– various fixes for using CMake on Windows
– support building external SDL, zlib, CLRun, wxWidgets
– support using precompiled GLew and WiiUse libs on Windows
For what it’s worth, I’m not quite sure if I got all the wx files right…
Building with MSVC2008 still doesn’t work yet, but is a lot closer now.
r6361 x86 – скачать, зеркало
r6361 x64 – скачать, зеркало