Dolphin SVN r6731

Revision 6731:

Taking a random guess at what could possibly fix issue 3256…

Revision 6730

D3D9:
– Assign width and height to the actual powers of two rather than to the exponents…
– Clean up FramebufferManager()
– Make use of more depth buffer formats to prevent some devices from failing to create a depth buffer

Should fix issue 3256.

Revision 6729

LLE JIT: Minimised exception checking. Instructions which need to check for exceptions are now marked in the analyser. Moved the checking for external interrupts to the point where the CPU writes to the control register.

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Dolphin SVN r6728

Revision 6728:

LLE JIT: Reworked the block linking code. It now keeps track of what each block is waiting on, minimising the amount of recompiling. Both jumps and calls can now become linked. The code also checks the cycle count before jumping to the linked block.

Revision 6727

Warning fix for gcc ;)

Revision 6726

Fix for bit reduction regression in GX_TF_RGB565 textures from previous commit.

Revision 6725

D3D9: Make sure to use powers of two as render target dimensions if it’s needed by the device.
Some other cleanups.

Possibly fixes issue 3256.

Revision 6724

GX_TF_RGB565 texture decoder optimized with SSE2 producing a ~78% speed increase over reference C implementation.
Fixed crash in debugger when attempting to enable profiler before having run any game.

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Dolphin SVN r6723

Revision 6723:

ISFS_Seek: Turns out POSIX allows seek past EOF, the Wii does not.
Should fix Issue 3761 (really!), please test this.

Revision 6722

Fix an issue on windows where found wiimotes were not being reported as found. This fixes issue 3832.

Revision 6721

Cast size_t to unsigned long for printing.

Revision 6720

Audio volume slider support for OS X.

Revision 6719

Core/Core/HW: Give small amounts of time to the dsp whenever the ppc
reads the high bits from the mailbox registers. It is probably waiting for
the dsp to read the data from the cpu-to-dsp mailbox or for the dsp to
write to the dsp-to-cpu mailbox.

This about removes DSP::Read16 from lle profiles where it previously used
up to 2% of all system time. Also speeds up games quiet a bit.

Revision 6718

Handle FileIO Read/Write more like real hardware.
Fixes Issue 3761.
Fixes Issue 1749.

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Dolphin SVN r6714

Revision 6714:

Possibly fixed game crash issues by switching to unaligned SSE2 loads/stores.
Removed unnecessary work being done in the file system when logging is disabled.

Revision 6713

Patch applied from issue 3829, author admin@dasmetzelmaennchen.de.
Tweaked SetMultiVSConstant functions to prefer glProgramEnvParameters4fvEXT over glProgramEnvParameter4fvARB with fall-back for older harder.

Revision 6712

Avoid shadowing variables.

Revision 6711

Fix for r6707. Looks like I tried to do some invalid 16 bit addressing.

Also a small change to the mixer. This should fix audio throttling in cases where num_samples > RESERVED_SAMPLES. This seems to happen now with zelda ucode games, possibly others.

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Dolphin SVN r6710

Revision 6710:

With the more aggressive polling by the per-wiimote threads,
additional input queueing in IOdarwin appears to be unnecessary.

IOBluetoothDeviceInquiry does not find already connected devices,
so no need to filter those out.

Revision 6709

OGL: Clean up ClearScreen

Revision 6708

Revive io_osx.mm revision history and reapply the changes in r6693.

Avoid sending the Wii OS bluetooth packets with uninitialized data
past the nominal length of the report.

XXX IOWin.cpp still always returns MAX_PAYLOAD because I don’t have
a Windows environment to test with.

Revision 6707

LLE JIT:

Applied the logic from r6691 to the LLE dec/add/sub functions so they work without ToMask. This should give a modest speedup for these.

Pierre’s AR inc was already perfect and I only adjusted its logic a bit for visual consistency between the interpreter and JIT code.

Also applied Pierre’s optimization from the LLE inc to the Int inc.

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Dolphin SVN r6706

Revision 6706:

GX_TF_I4 texture decoder optimized with SSE2 producing a ~76% speed increase over reference C implementation.
GX_TF_RGBA8 texture decoder optimized with SSE2 producing a ~68% speed increase over reference C implementation.
TABified the entire document per NeoBrainX. :)

Revision 6705

Initialize bluetooth input queue when creating wiimote object.

Revision 6704

clamp OGL depth clear value, this might fix a problem some people reported with r6678

Revision 6703

This may fix the extension issue on windows. Please test. Thanks BhaaL.

Revision 6702

This should fix wiimote extensions on linux. Now to figure out the windows issue, and then OSX … Sigh!

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Dolphin SVN r6701

Revision 6701:

Removed left-overs from wiiuse, should fix the problems when building on windows.

Revision 6700

fixed crash when compressing 4+gb isos on some builds

Dolphin SVN r6699

~68% increase in GX_TF_IA8 decoding speed. Not an oft-used texture format. An example use is the Wii cursor in MKWii in the menus.

Dolphin SVN r6698

~80% speed improvement in decoding GX_TF_I8 textures. Yes, EIGHTY PERCENT. However, for MKWii movie playback I still can’t break the fluffin’ 48 FPS boundary on my machine! There’s something else at play here because this decoder is ridonkulously fast.
~25% speed improvement in decoding GX_TF_RGB5A3 textures which aren’t used very much. I thought it would help for movie playback but I misled myself. Video playback has nothing to do with this texture format.
Next I’ll see if I can knock out some of these other texture decoders. Byte swizzling I’m sure can somehow be accomplished using _mm_unpacklo_epi8 trickery, so that’d be another big win I hope.

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Dolphin SVN r6692

Revision 6692:

TextureDecoder.cpp: new SSE2 optimized GX_TF_I8 decoder. Probably not ultimately optimal SSE2 code, but provably better (on my machine) than the memset version. Tested with __rdtsc counts in an independent project. I get about 6-7 FPS more on average during the intro movie playback in Mario Kart Wii. Hope this compiles for GCC okay.
TextureDecoder.cpp: merged two functionally identical decode5A3RGBA and decode5A3rgba methods.
OpcodeDecoding.cpp and DLCache.cpp: optimization for GX_LOAD_XF_REG. The PSUHFB solution sounds better for SSSE3, but this is a small win for the default case.

Revision 6691

LLE Int: (addr add/sub/inc/dec)

Adjusted the code work without ToMask.
This code should be functionally identical for all inputs to the previous code.

Revision 6690

Fix issue with LinearDiskCache where only new files could be written to, Append() would fail on previously existing cache files.

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Dolphin SVN r6689

Revision 6689:

Upgrade GLEW to version 1.5.7:

New extension:
GL_NVX_gpu_memory_info
Bug fixes:
Improved mingw32 build support
Improved cygwin build support
glGetPointervEXT fix
Add GLEW_VERSION_1_2_1

Fixes issue 3798.

Revision 6688

LLE JIT:

* Optimised out the R11 ImmPtr instructions
* Made the whitespacing a little more consistent
* Disabled block linking while it is being reworked

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Dolphin SVN r6687

Revision 6687:

Core/DSPCore: Changed g_dsp._r back to g_dsp.r. Removed the check*Exclude
functions accidentally added. Fixed the jitted ar register arithmetic.
Added a CMakeList.txt for the UnitTests, but did not add the subdirectory
to Source/CMakeLists.txt.

Revision 6686

Linux build fix.

Revision 6685

Add ciso support.
Thanks to dolphin.user839 for the patch ;)
Fixes issue 2708.

Revision 6684

DX9/DX11: Fixing some maybe possible crashes if a game was started, the config dialog opened and the game closed again. Due to other issues this still happens quite often though…
Various warning fixes.

Revision 6683

Compile fix for Unittests.
A lot of tests are failing right now, not sure yet if this is caused by the recent reg changes or other stuff (at least broken according to tests: iar, subarn, addarn, ‘ir, ‘nr, ‘l, ‘s, ‘sn, ‘ln, ‘lsn, ‘lsm, ‘lsnm, ‘sl etc – err, most/all that use increase/decrease)

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