HLE jump to loader (homebrew)
Accept arbitrary HID devices as gamepads instead of using SDL,
which has too narrow a view of what constitutes a joystick.
Now if only I could find my Apple IR Remote.. :-)
Finally got the input common strings figured out. That pretty much finishes translations.
Clean up translator callback.
Translate PanicAlert captions too.
r6846 x86 – скачать, зеркало
r6846 x64 – скачать, зеркало
Fix panic alert translations. Windows is going to have to use the wxMsgHandler if it wants things to work. The default handler has issues with translated strings.
Also updated several translation files thanks to the Dolphin translation team.
r6840 x86 – скачать, зеркало
r6840 x64 – скачать, зеркало
Check DSP ROM hashes. Fix the ROMs not actually being write protected.
Removed my previous PanicAlert translation hack. Fixed with a better method suggested by BhaaL. The translation is done by a callback in the MsgHandler routine that is set at program start. Added macros PanicAlertT, SuccessAlertT, PanicYesNoT, and AskYesNoT that are identical to the non T versions except those strings will be added by gettext to the po files to be translated. These can and should be used anywhere in the code for strings that should be translated.
Quick fifo commit:
* Change the process ProcessAllDistace to ClearRegister
* Fix a bug in ProcessFifoEvents() in commandProcessro (thanks Skid)
— The last 2 items should be improve the speed lost in r6572 and maybe improve a little bit because ProcessFifoEvents() is right. (Test car selection in GxZero)
* Alliviate Fifo desyncs, In the meant time I still Researching for real solution. (This fix RE0 again and maybe others
“FIFOs linked but out of sync” and “GFX FIFO: Unknown Opcode (0x%x).\n” games suffers these for desync.)
Executable memory above 2GB is okay on a 32-bit machine.
Fixes issue 3913.
The underlying problem, however, is that PanicAlert GUI popups
are broken on 32-bit Linux. I haven’t looked into why that is.
Audio Mixer: Corrects reversed stereo in LLE and reversed stereo from DMA audio in HLE.
Fixes Issue 3713
r6839 x86 – скачать, зеркало
r6839 x64 – скачать, зеркало
Build fix for OSX
Added a SSSE3 version of the swap16 and memcpy used by the mixer
Switched the DSP DMA transfers to unaligned versions of the SSSE3 instructions
Used SSSE3 instructions to swap16 and memcpy the DSP DMA transfers for a speed up
Have wxWidgets install signal handlers to catch crashes
and disconnect any wiimotes.
The Windows code has special handling of both exceptions
and bluetooth connection state, neither of which I really
understand, so this is enabled on the other platforms only.
wxCmdLineEntryDesc has switched to char string in 2.9.
Use wxS to get the right string type on either 2.8 or 2.9.
Default to cmd-f for the fullscreen toggle hotkey on OS X.
Sneak in a quick fix for the sun effect in Wind Waker and Mario Sunshine before anyone notice it’s broken !
r6825 x86 – скачать, зеркало
r6825 x64 – скачать, зеркало
Fix wx 2.8 build.
Don’t bother quickly flashing the full pathname to the file loaded
in the title bar. It is more usefully displayed using the overlay
and long pathnames are not suitable for title bars and probably not
even safe depending on the underlying windowing system.
Fix the cmake version check for gtk.
r6818 x86 – скачать, зеркало
r6818 x64 – скачать, зеркало
Simplify the SSSE3 code for better understanding.
The end result is unchanged.
For some reason the wxGLCanvas loses keyboard focus whenever the
full-screen mode is toggled, so we just re-set it afterwards.
Didn’t mean to include the version string in the status bar updates.
Forgot to commit the alignment for opcode last time.
Also, alignment fix for dlist (thx cotton).
Hopefully no crashes now :)
Use alignment for ReadDataU32XN. Revert james temp fix.
Should provide some form of a speedup.
Print the performance status in exactly one place.
Placing the render window at position 0,0 makes it unmovable on OS X.
Use the conventional r1234 format for SVN revision numbers.
Delete mis-copied .svn directories from the application bundle.
Only warn about a failed low-memory allocation if one was requested.
Add the last few languages added to the windows build.
Make pthreads linkage precise for the nowx build. Fixes issue 3875.
Fall back to pkg-config for gtk+-2.0 if cmake is version 2.8.2. That version has a bug that doesn’t detect gdk-pixbuf-2.0.
r6815 x86 – скачать, зеркало
r6815 x64 – скачать, зеркало
Build mo translation files on all platforms. Had to import msgfmt executable in the Externals to do this on windows.
Save wxLanguage enumeration value in ini file so that users are not surprised when a language is added and dolphin-emu is suddenly translated in a different language.
Update Spanish, Korean, and Simplified Chinese translations.
Properly resize the GL canvas on window changes with USE_WX and wx 2.9.
Fixes issue 2524.
Use SSSE3 shuffle for DataReader’s DataReadU32xN in VideoCommon. The function is used for reading up to 16 u32’s at a time (512-bits) and then converting endianness.
r6804 x86 – скачать, зеркало
r6804 x64 – скачать, зеркало
LLE JIT: The block linker will now recompile all blocks that it encounters immediately. Gives a speed boost in some games. Also removed an extraneous check for external exceptions.
Add simplified Chinese translations thanks to thegfw.
Add Korean translations thanks to Siegfried.
Updated German translations from JackyCola, revised with suggestions from LucasX.
Updated Polish translations by Baszta.
Also updated the windows language target. We seriously need to find a way to get that target working for general users. Probably by importing parts of gettext in the externals. That way we don’t need the maintain the mo files in svn. It should be easy to implement this on OSX as gettext is in MacPorts.
Lipo the ppc fat out of Cg to save some space.
r6801 x86 – скачать, зеркало
r6801 x64 – скачать, зеркало
The r5799 workaround is no longer necessary with r6792 + r6795.
Some more work on CMake on Windows:
– add support for precompiled headers with MSVC
– compile with _FILE_OFFSET_BITS=64 and _LARGEFILE_SOURCE only for our sources, some dependencies seem to have problems with it enabled…
– disable -Wall for MSVC too prevent warning flood
– rename aes_cbc.c and aes_core.c to cpp files since it makes stuff a lot easier and there’s really no reason not to do it since they had been compiled as C++ before anyway
some little optimizations and some cleaning.
now lighting should be fully functional again in SM 2.0 cards
Generalize some __linux__ ifdefs for Unix/X11.
Allocate low executable memory on OS X as on Windows and Linux.
Even with LoadStorePaired accounted for, there are still some
niggling 64-bit cleanliness bugs left that are not practical
to weed out on a single platform. We should probably have an
option to use >2GB memory only on all platforms for debugging.
Changed the IOCTLV_READ_DIR function to use the replacements list.
It will now decode entities of unsupported FAT32/NTSC/etc characters in filenames to be returned, so that games such as HP:HBP won’t fail to find files containing such unsupported characters.
Unless there are still parts of code waiting for file name replacements, this should completely fix issue 3443…
r6798 x86 – скачать, зеркало
r6798 x64 – скачать, зеркало
Worked around the Norwegian Bokm(?/aa)l issue.
Enhanced the gettextize script to update mo files for windows and osx. This script should be run any time that a new language is added (don’t for get to svn add the Data/Languages language subdirectory), and on occasion to update the language files with strings from the source code.
Added the Hebrew mo file for windows and osx (and update the others).
TextureDecoder: Some misc clean ups. Backport code to SSE2 version. Remove redundancy in RGBA8 (5% speedup).
Make langs in abc order
Playing a bit with hebrew
r6790 x86 – скачать, зеркало
r6790 x64 – скачать, зеркало