Dolphin SVN r6916

Revision 6916:

DX11 code maintenance, part 7:
Header cleanups. If anything, this will decrease compile time.. :P

Revision 6915

DX11 code maintenance, part 6:
Move constant buffer management from EmuGfxState to Vertex/PixelShaderCache.
Finally remove the EmuGfxState class, cheers!


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Dolphin SVN r6914

Revision 6914:

Fix the nogui build. Don’t show the Xrandr logs in release builds. Fix flickering in fullscreen when using the auto window size option and not rendering to main.

Revision 6913

Removed extra space character in “Use FPS For Limiting”. Changed “Frame Stepping” to “Frame Advance”. Some minor preprocessor cleanup.

Revision 6912


Revision 6911

revert my optimizations until i fix some errors and really fix issue 3976

Revision 6910

Migrate the “Adjust window size” option to the main configuration dialog (under the “Display” tab, in “Emulator Display Settings”, after “Window Size”). Also rework the way that the option works. When using render to main and the auto resize option, the application window will be resized and then resized back when the emulator stops. This looks much better than the box in the corner look before. Also only resize when it would actually change the size of the window. This fixes the hang on emulation stop on linux.

Revision 6909

Make CDolLoader a bit more c++ish, make wii dols be detected by the presence of a mfspr x, HID4.

Revision 6908

little fix for issue 3976.
some optimization for vertex color loading, please test for any change in game color, this is a optimization so nothing should change :)


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Dolphin SVN r6907

Revision 6907:

Fix the “Adjust window size” option on linux. Previously this option caused flickering when using render to main, and an application hang when stopping emulation via the GUI Stop button.

Revision 6906

DX11 code maintenance, part 5:
Move shader and input layout management from EmuGfxState to Vertex/PixelShaderCache and D3DVertexFormat.


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Dolphin SVN r6905

Revision 6905:

DX11 code maintenance, part 4:
Move blend state management from EmuGfxState to Renderer.

Revision 6904

DX11 code maintenance, part 3:
Move rasterizer state management from EmuGfxState to Renderer.

Revision 6903

DX11 code maintenance, part 2:
Move depth state management from EmuGfxState to Renderer.
Call stateman->Apply in Renderer::ApplyState instead of EmuGfxState::ApplyState.

Revision 6902

DX11 code maintenance, part 1:
Move sampler state/shader resource management from EmuGfxState to Renderer.

Revision 6901

fixed a couple of problems with UpdateFPSDisplay (DX9) (though it’s a trivial fix somebody else was probably about to make)

Revision 6900

Update Cg.framework to version 3.0.0015.

Revision 6899

Inform SCons of the svnrev.h dependency so it isn’t subject
to a race with the creation of Build/foo/Source/Common/Src.


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Dolphin SVN r6894

Revision 6894:

Use std::locale() on OS X and std::locale(“”) elsewhere.

Revision 6893

Drop support for building on OS X 10.5. It is too much hassle to
work around the limitations of the no longer maintained Xcode 3.1.4
for Leopard. Running a 10.6-built app on 10.5 works fine through
through the use of the 10.5 SDK.

std::locale() seems to be the generally safer way to specify the
default locale and works on Linux and OS X at least. Thanks to
dasmetzelmaennchen for the pointer.

Remove some obsolete SCons related svn:ignores.


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Dolphin SVN r6890

Revision 6890:

Make sure the game list gets created with automatic starts.

When rendering to the main window, the wxGLCanvas should really
be owned by the DolphinWX code for it to be safely freed.
Hack around the problem by just hiding the canvas for now.

Revision 6889

Only update the game list when there may be changes to it.
When just starting and stopping emulation, just hide/show it,
but only if necessary because we are rendering to the main window.

Fixes issue 3460.


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