Dolphin SVN r7048

Revision 7048:

Temporarily disable gecko codes when they fail to avoid infinite error messages.

Revision 7047

really fix debug/debugfast build

Revision 7046

log only when ::IsValidCodePage() fails (r6941)
fix debug/debugfast build on windows

Revision 7045

Thread affinity on OS X and *BSD.

Keep building the software plugin to prevent rot.


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Dolphin SVN r7044

Revision 7044:

Hopefully fix Windows build.

Revision 7043

Remove the global namespace a bit and remove some dead code.

Revision 7042

Fix nogui build, and fix a minor issue with the GFX config dialogs when backends are changed.

Revision 7041

Some more work on renaming variables and files to reflect that the plugins are no longer plugins.
Fix another minor issue with frame dumping.
Add the graphics config dialog button back to the main config.

Revision 7040

Fixed the DSP JIT timing when it is executing in a thread. This allows the Zelda ucode games to run when the “DSPLLE on thread” option has been enabled. However, the DSP Interpreter still hangs when this option is enabled.

* Tightened the timing between the CPU and the DSP in thread mode so that it works closer to how the non-threaded mode works. The CPU now waits for all of the DSP cycles to be exhausted before adding more cycles.
* DSP Idle skipping has been disabled as it messes up the timing when it is running in a thread.
* Checked for external interrupt requests before entering the dispatcher and inside the dispatcher loop
* Added a critical section around the mailbox read high function


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Dolphin SVN r7039

Revision 7039:

Remove PluginSpecs.h. Merge the few needed enums from that file into Common.h for now. I am up for suggestions on a better place for those.
Fix frame dumping on linux.
Make sure that on screen messages get cleared between games.

Revision 7038

* Better fix for CPUID (and this time is the right time)

Revision 7037

* Quick CPUID fix
– this should fix a detecting problem related to some AMD CPU

Revision 7036

Fix a hang on emulation shutdown on linux.


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Dolphin SVN r7035

Revision 7035:

VS2008 build fix

Revision 7034


Revision 7033

Add the translation files to the MSVC 2010 build.

Revision 7032

vs2010: Enable LTCG only for release builds.

Revision 7031

Fix the auto window resize option to take into account if the log/console window is open.

Revision 7030

Fixed vs2010 SVNRevGen project. (Also changed “make_svnrev.h.vbs” to jscript and gave it some comments :p) Removed some old plugin stuff.


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Dolphin SVN r7024

Revision 7024:

Tooltips in the graphics config dialog now work on linux.

Revision 7023

Finally get tooltips in config main to work on linux. When controls are contained in a wxStaticTextBox they must be created before the wxStaticTextBox is created, otherwise tooltips don’t work. This is probably a bug in wxWidgets.

Revision 7022

fix all build targets (they’ve all built here – you may have to manually delete the intermediate directories if you have conflicts after this commit).
set the debug path to $(TargetDir)

Revision 7021

Capture the display before switching the display resolution so other
windows under the fullscreen one won’t get resized to fit a lower
fullscreen resolution.

Revision 7020

Fix the DSPLLE debugger window refresh without including wxWidgets in the core.

Revision 7019

D3D9: Fix anisotropic filtering.


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Dolphin SVN r7018

Revision 7018:

vs2010 wxw project filters, converted from vs08 projects.

Revision 7017

VS2008 build fix

Revision 7016

vs2010: buildfix for debugfast, silence all C4996 warnings.

Revision 7015

Eliminate some trampoline functions.

Revision 7014

VS2010: Actually make SVNRevGen be processed all the time. Had to add a dummy output file, or VS would ignore it.

Revision 7013

svn eol-style:native on the filters…

Revision 7012

vs2010 add filters for everything (…except wxw projects…). Try to fix SVNRevGen, but I’m not sure it’s working…


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Dolphin SVN r6991

Revision 6991:

Build fix: a bogus include was added in r6988.

Revision 6990

Terminate a C string.

Revision 6989

Remove the PIC linker flag for DSP on linux.
Fix some debugger issues. Still need to get sound window working, but the invalid id panic alert is fixed.
Also, a “;” as a comment in an ini file is now only allowed at the beginning of a line. The debugger has settings strings with semicolons in them. That completely broke the debugger.

Revision 6988

Move async checking for pressed keys into Host_GetKeyState()
and use wxGetKeyState on platforms other than Windows.

I am not sure if wxGetKeyState is unreliable on Windows or if
the use of GetAsyncKeyState() is simply historical, but for now
I’ve left the Windows call in there just in case.

This does mean that Host_GetKeyState() is currently only valid
for the small set of keycodes that overlap between wx and Win32,
one of which is VK_TAB/WXK_TAB.

Anyway, please test wxGetKeyState on Windows and remove the
ifdef if it works, so we can extend it to the remaining hotkeys.

Revision 6987


Revision 6986

Be more flexible about hotkey modifier permutations.

Open .ini files with TextEdit on OS X since wx has no binding.


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Dolphin SVN r6985

Revision 6985:

Guard against controller instances without any inputs.

Clean up OS X keyboard key names.

Revision 6984

Enumerate identically named input devices.

Fixes issue 3929.

Revision 6982

Revert to Cg.framework 3.0.0007. 3.0.0015 has problems.

Fixes issue 4009.

Revision 6981

Virtual base classes should have a virtual destructor.

Build a libdolphinwx. Just fooling around with LTO..

Revision 6980

* All is fixed now about Custom Projection Hack (problem was inverted memmber)
– added support to DX11


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Dolphin SVN r6970

Revision 6970:

some fixes to dlist caching, now most of the remaining glitches should be fixed

Revision 6969

Build fixing plus some cleanup i had been doing

Revision 6968

Try to fix Windows build.

Revision 6967

Core and DSPCore now have mutual dependencies, which breaks the
assumption on the part of many linkers that static libraries make
up a DAG, so merge libdspcore into libcore.

Revision 6966

Apply kostamarino’s patch to let you select DSPHLE per game.

yeah we need something more generic for this, to make all options per-game somehow..


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Dolphin SVN r6965

Revision 6965:

Be a little more careful about the use of SSE.

We really need to adopt the GCC model of one instruction set
per compilation unit.

Revision 6964

If perspective divide is enabled and texture coordinate Z is 0 then leave texture coordinates alone. Fixes issue 3676.

Revision 6963

The OS X build now requires a little less compiler/linker magic
to maintain 10.5 runtime compatibility.

Revision 6962

Explicit dependency on libvideo.

Back out r6960 for now. The wxGLCanvas may need to be persistent
and owned by DolphinWX in the rendertomain case.

Disambiguate SWVideoConfig.

Revision 6961

Remove vertex format converter from software plugin because it is not needed as of r6881. Maybe fix z range adjustment.

Revision 6960

r6958 removes the need for the hackery in r6946.


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