Whoops, forgot to remove that.
Changes to hi-res textures. Textures now load correctly when loading/saving a savestate, and can be toggled on and off in game.
Changed non-hi-res textures to use MurmurHash3, which has better performance that the previous hash.
vs2010: get rid of some more wxw-related linker warnings.
update Cg on windows to 3.0 November 2010…I tested it and didn’t see the problems mentioned in issue 4009.
actually do what i said for the r7071 log, sorry about that…
update zlib to 1.2.5
“Version 1.2.5 fixes bugs in gzseek() and gzeof() that were present in version 1.2.4 (March 2010). All users are encouraged to upgrade immediately.”
Update miniLZO to 2.0.4. Apparently fixes a bug when used with gcc 4.5