Revision 6905:
DX11 code maintenance, part 4:
Move blend state management from EmuGfxState to Renderer.
Revision 6904
DX11 code maintenance, part 3:
Move rasterizer state management from EmuGfxState to Renderer.
Revision 6903
DX11 code maintenance, part 2:
Move depth state management from EmuGfxState to Renderer.
Call stateman->Apply in Renderer::ApplyState instead of EmuGfxState::ApplyState.
Revision 6902
DX11 code maintenance, part 1:
Move sampler state/shader resource management from EmuGfxState to Renderer.
Revision 6901
fixed a couple of problems with UpdateFPSDisplay (DX9) (though it’s a trivial fix somebody else was probably about to make)
Revision 6900
Update Cg.framework to version 3.0.0015.
Revision 6899
Inform SCons of the svnrev.h dependency so it isn’t subject
to a race with the creation of Build/foo/Source/Common/Src.
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