Revision 6861:
Fixed the window size changing slightly each time the game window is maximised or changed to full-screen mode. Fixes issue 3916.
Revision 6860
Added a critical section around the external_interrupt_waiting variable, to be safe. Also, commit a file I missed in r6859.
Revision 6859
Fixed the DSPLLE on thread option. Works with DSP JIT, DSP Interpreter, AX and Zelda ucodes.
Revision 6858
LLE JIT: Changed the ASM dispatcher so that it jumps to the blocks instead of calling them. This removes the need to push and pop all of the registers at each block, speeding up the JIT. Changed the cycle counting to work off memory accesses instead of a register. Removed the C++ JIT dispatcher because it will no longer work with this new format.
Revision 6857
HID reports can use negative numbers.
Use UTF-8 for input device names and profile filenames.
From8Bit->To8Bit is not transparent.
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