— I’ve implemented cache of interrupt states for PEFINISH and PETOKEN
— I’ve implemented calling to ProcessFifoEvents when is there is a pending event in the main queue from CP, PE & GP
— I’ve implemented FifoIntReset(TRUE, TRUE) in write Clear Register.
Added a FASTLOG option for the cmake build to enable all logs.
Also make sure all necessary include directories are added in the check_lib macro.
Before my second part, little fixes :D 1) I was wrong the games can use also BP and BP int in multi buffer mode or or at least Pokemon XD can hehehe. Pokemon is booting again but this game also need accurate AbortFrame dont care about «GFX FIFO: Unknown Opcode» in this case 2) Fixed a stupid error in UpdateInterrupts (CUT&PASTE mistake)