Архив рубрики: Dolphin SVN

Dolphin SVN r6579

Revision 6579:

Forced the video thread to the third core when “Lock threads to cores” is enabled. This should fix the slowdown that this option produced on CPU’s with HyperThreading. Thanks to NaturalViolence for the tip.

Revision 6578

Build fix for case sensitive platforms.

Revision 6577

Remove LOGGING from the DSPCore vcproj. It isn’t really used like that anymore. This commit doesn’t really change anything…

Revision 6576

EXI: grab the FlashID from the memory card headers and update sram to include correct id and chksum
allows using any (valid) memorycard.raw in any slot (including real memcard dumps)

Fixes issue 684.

Revision 6575

I’ve fixed a beautiful bug in GPFifo the current Memory in some conditions was not assigned right. Pleaseee test again your games with FIFO hangs like WII music, WII sport, Wii resort, etc. May be this help :P

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Dolphin SVN r6574

Revision 6574:

DX9: Added another comment to further elaborate what drawShadedTexQuad is doing.

This comment should give a great speed increase, numerous games (SMG, NSMBW, DKCR, …) which I tested are at least 20% faster now!

Revision 6573

DX9: Write a detailed description of the vertex position offset magic in drawShadedTexQuad. I hope this makes at least a bit sense to anyone but me, it’s better than no documentation at all though.
DX9: Revert to the old EFB coordinate scaling. Glitches caused by higher EFB scales probably can’t even be fixed properly in DX9, so let’s not even mess with it…

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Dolphin SVN r6572

Revision 6572:

– I’ve implemented cache of interrupt states for PEFINISH and PETOKEN
– I’ve implemented calling to ProcessFifoEvents when is there is a pending event in the main queue from CP, PE & GP
– I’ve implemented FifoIntReset(TRUE, TRUE) in write Clear Register.

Revision 6571

Added a FASTLOG option for the cmake build to enable all logs.
Also make sure all necessary include directories are added in the check_lib macro.

Revision 6570

Before my second part, little fixes :D 1) I was wrong the games can use also BP and BP int in multi buffer mode or or at least Pokemon XD can hehehe. Pokemon is booting again but this game also need accurate AbortFrame dont care about “GFX FIFO: Unknown Opcode” in this case 2) Fixed a stupid error in UpdateInterrupts (CUT&PASTE mistake)

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Dolphin SVN r6569

Revision 6569:

DSPLLE-int AR increase, decrease finally 100% (code by kiesel-stein/dolphin-forum, great work btw!!)

Revision 6568

Rename wii wc24 system files to lower case as on the wii itself. These files are not detected on linux unless the case matches. This fixes an issue when Mario Kart Wii (and possible other games) is run with a clean user directory that renders the game unplayable.
Also fix some compiler warnings.
On linux don’t install the license.txt file. Most distributions handle license files via a package. For example on debian based systems this gives a lintian warning.

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Dolphin SVN r6567

Revision 6567:

Remove the watermark tightness option since it’s obsolete now.

Revision 6566

Changed the LogWindow background colour back to black for Linux and Windows.

Revision 6565

Disabled the paired single sum instruction (ps_sum) as it is causing
the black screen in Sonic Colours. Both JIT and JITIL have this work-around.

Re-enabled ps_mul as that instruction was not the root cause.

Revision 6564

HLE_IPC_BuildFilename was actually ignoring the size argument. Fixes “/tmp/sys” error.

Revision 6563

Disabled the paired single multiply instruction (ps_mul) in JIT as it is causing the black screen in Sonic Colours. JITIL has a different bug as disabling ps_mul in JITIL did not help the issue.

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Dolphin SVN r6554

Revision 6554:

BIG FIFO Commit PART 1! Sometimes you need to write everything from 0, so 10 days later Ive rewrited some parts of the FIFO in Dual Core mode. Is pending use the same code for SC mode.
– Improved the GP Register Status: now this is all the time from the fifo loop.
– Improved the Interrupts manage:
1) Removed All UpdateInturrupts from CommandProcessor Writes and Read.
2) now the CP interrupts are schedule from the video thread and the fifo loop waiting until this happens
3) considering Inmediate mode for the CP interrupts
3) Implemented Interrupt CP Cache State
4) Implemented only Overflow interrupt in GatherPipeCheck because this need to be detected quickly.
– Implemented Overflow handling like a real HW, when Hiwatermark interrupt happens this write ClearRegister with True en HI and False in LO (FifoIntReset) after that a Control Register is writed and the FIFO is processed to LO Watermark.
– Removed all ugly code from LO and HI watermark manage
– Removed all ugly code from BP manage
– Change >= by == in the BP clauses
– Removed speed hack (1024 chunk) for better GP Status Control.
– Commented GXSetGPFifo very soon hack
– Commented FackWatchDog hack
– Commented FIFO_RW_DISTANCE = WritePointer hack

This is the beginning and the base for the future., If this broke your favorite game my apologize, only report this and will try solve it. If you have a Overflown don’t worry, I’ve implemented the real solution code using the Overflow Interruption only need continue working for a perfect protection. Why I did it? Because is preferable a accurate and clean fifo instead hack y fifo for improve that. Thanks to DONKO for you awesome Video Plug in and skid for the chatting. PD: I have 7-10 fps more in the star fox video. bye :P

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Dolphin SVN r6553

Revision 6553:

Fix a linkage issue on newer linux distributions created in revision 6544.
Also update the menu link to dolphin-emulator.com

Revision 6552

Changed the GC controller timer from a host based one to one based on the emulated hardware. This helps the emulator become more deterministic.

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Dolphin SVN r6551

Revision 6551:

DX9: Fix Renderer::SetLineWidth like hrydgard suggested ;)

Revision 6550

DX9: Build fix. Also removed the Renderer::SetLineWidth implementation since it wasn’t really useful.

Revision 6549

VideoCommon: Use integer arithmetic instead of floating point arithmetic when dealing with EFB scales.
Should fix problems caused by EFB scales other than Native (excluding fractional!). Test whether this fixes games which work fine with native EFB resolution but show glitches with higher internal resolutions.

Also fixed numerous warnings.

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Dolphin SVN r6546

Revision 6546:

Fixes/Cleanup for the MemcardManager.
Notable Changes:
Fixes right click menu in linux.
Fixes Issue 2412.
sram.raw file is no longer required to format a memcard
Update to use new ini sections, automatically remove default settings from ini file
enable pages setting no longer requires memcard manager to be reopened to take effect
it is no longer possible to switch to a negative page number

Revision 6545

Replace characters that NTFS and HFS can’t handle with ‘-‘. Should fix issue 3443.

Revision 6544

Make the cmake check_lib macro more versatile. It first tries pkg-config, and if that fails it then check for libraries and required headers. Also cleaned up the output a little bit.

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