Архив рубрики: Dolphin SVN

Dolphin SVN r7127

Revision 7127:

Add Portuguese translations thanks to Zilaan.
Update several of the other languages.
Fix those pesky DSPIntUtil.h compiler errors.
Clean up some remnants of building the plugins in the primary CMakeLists.txt file.

Revision 7126

fix sd commands 0x40 and 0x41. thanks to tueidj for the test.

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Dolphin SVN r7124

Revision 7124:

vs2010: add debugfast configs for wxw (now debugfast links faster!). clean up wxw projects a lot.

Revision 7123

Experimental commit and one fix for my last commit.
I think that isFifoBusy bring better sync with VI (video interface) because the CPU emulated threads are waiting for DrawDone in BP Register. So, I do some modifications.
1) Rename «IsFifoBusy» by «isPossibleWaitingSetDrawDone»
2) Only activate isPossibleWaitingSetDrawDone when bFF_GPLinkEnable is true in fifo loop «Inmediate mode» that is because in theory this drawsync function is using in this mode.
3) Deactivate isPossibleWaitingSetDrawDone also in SetFinish in PixelEngine, beside when 32 block is finish.

Please regression in yours games thats can bring some FPS more above all with VPS frame limiter ON (Auto, 60, 50, etc).

— Fix waiting in AbortFrame(), please test mp1/mp2 is fixed again.

Good look!

Revision 7122

vs2010: add debugfast configs for all projects except wxw…will do those soon.

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Dolphin SVN r7121

Revision 7121:

Change to the 1.3 part of the Xrandr api for fullscreen mode switching on linux to support multiple monitor setups. There is probably some more work to be done, but at least it won’t shut off one of your monitors anymore.

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Dolphin SVN r7120

Revision 7120:

Fix wiimotes :P

Revision 7119

Remove any wx-specific code from Core.
Move NetPlay code from DolphinWX to Core.
Even NetPlay with nowx should be possible now if anyone felt like implementing a CLI for it ;)

Revision 7118

Externals build framework for wxWidgets 2.9.2+.

Revision 7117

revert some some of the soren changes to make dolphin compile in vs2008 again until sw plugin is completely fixed.
some correction to dlist caching

Revision 7116

Another OSX cmake fix (make openal compile)

Revision 7115

Check for wxWidgets 2.9.2 (trunk really) which the OS X build now requires.

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Dolphin SVN r7102

Revision 7102:

CPU… (yes)..ID -.-‘

Revision 7101

— again CPUID :°D

Revision 7100

— CPUID asm changes for x64 systems.

Revision 7099

— CPUID
restored inline assembly code

Revision 7098

— CPUID 2nd Attempt

Revision 7097

* CPUID changes:
— Added full ability to recognize true Intel HTT CPU capability (support to discriminate Intel Core 2 Duo…)
— Attempt to fix a register trashing (issue 4022 generally, linux and mac systems)

Revision 7096

Small fix for cmake on osx, more work left to be done

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Dolphin SVN r7095

Revision 7095:

D3D9: Fix wireframe rendering.

Revision 7094

OGL: Fix wireframe rendering.
Fixes issue 4062.

Revision 7093

Oops, remember to save plugin settings in both close cases.

Revision 7092

Modal dialogs must be closed with EndModal() or all kinds of weird
corruption can happen with wx 2.9.

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Dolphin SVN r7091

Revision 7091:

Fixed the new texture hashing functions to take samples into consideration. Fixes issue 4058

Revision 7090

Automatically disconnect and reconnect the Wiimotes after a save state has been loaded. This makes the save states a bit more stable for Wii games.

Revision 7089

Deal with some clang-inspired buglets.

Respect the initial fullscreen setting in nowx.

Revision 7088

Split shader code generation for lighting into a separate file.

Revision 7087

D3D9: Fix 2x anisotropic filtering…

Revision 7086

* Keeping resolution aligned to back-buffer size if the latter one is changed (can give a huge performance boost… even until to 100% in some cases)

Revision 7085

fix silly string in CPUDetect

Revision 7084

LTCG (link time code gen) was off in some projects, so turn it off in all of them so that the linker doesn’t have to restart halfway through.

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