bs2emu: load 32bytes of the disc header to memory instead of just 10bytes.
Clear m_TitleIDs when opening Device_ES (Fixes Issue 3205)
Emulation accuracy improvements
* Implemented HID4.SBE flag
* Implemented but disabled MSR[IR] and MSR[DR]
* In-lined ISI exception calls
* Fixed and verified exception handling according to docs
* Code clean-up in the memory functions
allow multiple titles on sysmenu versions > 3.0
addendum to last commit: forgot files outside the /Externals/GLew directory…
update GLEW on windows to 1.5.6 (and any platform that builds from source)
remove glx stuff that we weren’t using
Update Cg for windows to 3.0.0007
Update the Cg framework for OS X to version 3.0.17.
Tested with ATI 2600 and NVidia 9400 graphics.
I have not updated the header files. There doesn’t appear to be any
obvious interface changes for OS X, but the same might not be true
Jit64/JitIL: Enabled block merging to improved the performance. This improves the fps 4-5 faster in some games. However it decreases the fps 10 slower in other games, MP2 and etc. In this commit, the actual block merging is disabled. If you want to try block merging, please set FUNCTION_FOLLOWING_THRESHOLD to a positive integer.
Increased the size of code buffer to prevent cache clearing with block merging.
Hackfix launching pal games from discchannel (cause was missing tik for ios required by game)
when sysmenu asks for tik of a ios give it its own tik
Update issue 3186
it should work now :)
call DIVerify when a wii game is launched directly by dolphin (adds tmd+uid)
after this revision, wii save manager (< 3.0) should show any saves on the emulated nand fixes an old issue with GetTitleID fixes issue 1716. Скачать:
Implement parts of DIVerify that can be useful. (copy tmd to emulated nand for disc titles)
correct some parts of uid.sys as disc title ids are included
title in uid + tmd on nand is how the sysmenu knows which save files to look for.
IE games that are displayed in the disc channel at least once and have a save file will be
viewable in the sysmenu save manager
Added support for recording multiple GameCube controllers at once.
Fixed recording playback to automatically enable/disable the correct controllers.
Added a speed hack for the MMU games. The speed hack is enabled by default. “Enable BAT” in the game properties enables the old accurate emulation behaviour.
jiggle includes in hci.h/l2cap.h: msvc <= 9 doesn't provide stdint.h
Linux build fix.
Also fixed a couple of compiler warnings (one in SystemTimers.cpp that was an actual bug too!).
Also some minor cleanup.
Added an option “Alternate RFI” to the Game Properties to enable alternate interrupt timing. Try enabling this option if a game hangs, works only in the Interpreter or Dolphin crashes. This option fixes Die Hard: Vendetta and Medabots Infinity.
Fixed the interpreter to execute instructions in the right number of cycles. It used to execute all instructions in one cycle.
Added a trace function to the interpreter making it easier to determine differences between the interpreter and the recompilers.
Removed the “Enable self modifying code check” as it was not useful.
Fixes issue 2407.
Some work towards launching by titleid rather than content path,
update some var names in WII_IPC_HLE_Device_fs, filter out some spam logs from VolumeCommon
JitIL: Implemented 64-bit access in StoreDouble for speed up.
Added PSRLD/PSRLQ/PSLLD/PSLLQ support to x64Emitter
remove frivolous comments in WII_IPC_HLE_Device_usb.cpp which must’ve been there since the code was copy-pasta created ;p
remove an ERROR_LOG that was left in from r6177 which could be annoying
Fix wiimote in homebrew
Marginally speed up old wiimote plugin by doing less memcpys
A lot of changes went into the bt dongle emulation, so please test for regressions :)
oops, left in some code and typo with the attempted ios reload fix
Work towards implementing ES_LAUNCH
returning to installed wii menu from a disc based game is working
however wiimote does not work
launching title from the wii menu has a similar issue
only tested photo channel 1.1, channel loads but wiimote does not work
as before launching channels requires sysmenu < 3.0 and you can change between sys menus via extracted wads by installing any version IE if 4.2 is installed, right click on 2.0 wad in the gamelist and install to wiimenu and right click on 4.2 wad and install to go back to menu 4.2 Скачать: