Fix the nogui build. Don’t show the Xrandr logs in release builds. Fix flickering in fullscreen when using the auto window size option and not rendering to main.
Removed extra space character in “Use FPS For Limiting”. Changed “Frame Stepping” to “Frame Advance”. Some minor preprocessor cleanup.
revert my optimizations until i fix some errors and really fix issue 3976
Migrate the “Adjust window size” option to the main configuration dialog (under the “Display” tab, in “Emulator Display Settings”, after “Window Size”). Also rework the way that the option works. When using render to main and the auto resize option, the application window will be resized and then resized back when the emulator stops. This looks much better than the box in the corner look before. Also only resize when it would actually change the size of the window. This fixes the hang on emulation stop on linux.
Make CDolLoader a bit more c++ish, make wii dols be detected by the presence of a mfspr x, HID4.
little fix for issue 3976.
some optimization for vertex color loading, please test for any change in game color, this is a optimization so nothing should change :)
r6914 x86 – скачать, зеркало
r6914 x64 – скачать, зеркало
Fix the “Adjust window size” option on linux. Previously this option caused flickering when using render to main, and an application hang when stopping emulation via the GUI Stop button.
DX11 code maintenance, part 5:
Move shader and input layout management from EmuGfxState to Vertex/PixelShaderCache and D3DVertexFormat.
r6907 x86 – скачать, зеркало
r6907 x64 – скачать, зеркало
DX11 code maintenance, part 4:
Move blend state management from EmuGfxState to Renderer.
DX11 code maintenance, part 3:
Move rasterizer state management from EmuGfxState to Renderer.
DX11 code maintenance, part 2:
Move depth state management from EmuGfxState to Renderer.
Call stateman->Apply in Renderer::ApplyState instead of EmuGfxState::ApplyState.
DX11 code maintenance, part 1:
Move sampler state/shader resource management from EmuGfxState to Renderer.
fixed a couple of problems with UpdateFPSDisplay (DX9) (though it’s a trivial fix somebody else was probably about to make)
Update Cg.framework to version 3.0.0015.
Inform SCons of the svnrev.h dependency so it isn’t subject
to a race with the creation of Build/foo/Source/Common/Src.
r6905 x86 – скачать, зеркало
r6905 x64 – скачать, зеркало
2 fixes one for dx9 and one for software plugin.
some little optimization to normal loading.
r6898 x86 – скачать, зеркало
r6898 x64 – скачать, зеркало
* Fixed audio sync
* Fixed frame-limiter
* Fixed the cursor not showing in SMG
* Reworded the option to “Accurate VBeam emulation”
– Trying to recover lost stability in DX9 plug-in
r6897 x86 – скачать, зеркало
r6897 x64 – скачать, зеркало
Add a hack to match the *.* wildcard in a file search on non windows platforms. This fixes Metroid Other M on linux, and probably other games. Fixes issue 3966.
r6895 x86 – скачать, зеркало
r6895 x64 – скачать, зеркало
Use std::locale() on OS X and std::locale(“”) elsewhere.
Drop support for building on OS X 10.5. It is too much hassle to
work around the limitations of the no longer maintained Xcode 3.1.4
for Leopard. Running a 10.6-built app on 10.5 works fine through
through the use of the 10.5 SDK.
std::locale() seems to be the generally safer way to specify the
default locale and works on Linux and OS X at least. Thanks to
dasmetzelmaennchen for the pointer.
Remove some obsolete SCons related svn:ignores.
r6894 x86 – скачать, зеркало
r6894 x64 – скачать, зеркало
Use the LLVM branch of gcc, which produces better code.
Suggested by celgilles.
wxHandleFatalExceptions is an optional wx feature.
Fixes issue 3962.
r6892 x86 – скачать, зеркало
r6892 x64 – скачать, зеркало
Make sure the game list gets created with automatic starts.
When rendering to the main window, the wxGLCanvas should really
be owned by the DolphinWX code for it to be safely freed.
Hack around the problem by just hiding the canvas for now.
Only update the game list when there may be changes to it.
When just starting and stopping emulation, just hide/show it,
but only if necessary because we are rendering to the main window.
Fixes issue 3460.
r6890 x86 – скачать, зеркало
r6890 x64 – скачать, зеркало
Added an option in the game properties to disable the VBeam speed hack. This option may fix games which currently have an unusual FPS rate. For example, this option fixes the crackly audio in Tales of Symphonia. Leave this option turned off unless you’re noticing problems related to the FPS rate because it might slow down the emulator.
Removed the Alternate RFI option as it is no longer needed.
r6888 x86 – скачать, зеркало
r6888 x64 – скачать, зеркало