Inhibit the screensaver while the emulator is running on linux. Fixes issue 3279. Uses the xdg-screensaver method suggested in that issue.
Corrected the FIFO breakpoint clause in Single Core mode too. That fix Pokemon XD (Only single core mode) Dual core mode suffer distances problems like RE0.
Renamed the «Disable Copy to EFB» option in the game properties(and game ini) to «Enable Copy to EFB», as it is named in the global video settings. (fixes issue 3556)
Even tinier commit. I hope nobody around here has a problem with those…. :P
Just hiding the 3D Vision option for DX11 and OGL instead of greying it out.
r6477 x86 – скачать, зеркало
r6477 x64 – скачать, зеркало
DX11: Fix mipmaps. Someone forgot creating them at the proper time ;P
DX11: Fix a DX11 debug runtime error caused by the vertex shader output signature and the pixel shader input signature not matching if per-pixel lighting is disabled. Someone forgot disabling those pixel shader parameters ;P
DX11: Enable use of dynamic textures wherever possible.
DX9: Remove two unnecessary TODOs. Someone forgot removing those since they’ve been obsolete for a long time ;P
Anyway, at least working mipmaps and dynamic textures should increase DX11 performance a bit. And «a bit» is more than my usual «marginally» ;)
Migrate the opencl setting completely to the gfx config dialog.
Tiny commit. Just re-added 3D Vision to the config dialog. Hope nobody minds, I made sure it gets greyed out and all that. Sorry about my lack of commits, got another ongoing project that’s gotten me a bit hooked.
r6473 x86 – скачать, зеркало
r6473 x64 – скачать, зеркало
Corrected the FIFO breakpoint clause in the FIFO loop. This fixes Super Monkey Ball: Banana Blitz, Super Monkey Ball: Step & Roll and Pokemon XD.
Edited wiki page DolphinUbuntuPackages through web user interface.
Add multisampling support.
EFB access doesn’t work with MSAA enabled, yet.
Additionally clean up some stuff, fix a memory leak, …
Linux build fix for the windows build fix in r6465. I tested this on both windows and linux.
* Updating Linear DiskCache version in reflection with changes introduced in r6463
r6470 x86 – скачать, зеркало
r6470 x64 – скачать, зеркало
Quick FIFO fix for Donkey Kong Country Returns. Added a FIFO breakpoint check in the main FIFO loop. Aligned some of the FIFO registers to 32 byte boundaries, matching the VideoSoftware plug-in code.
Fixes issue 3536.
Reorganized some video config dialog related code. Deleted remnants of the old DX11 config window.
r6461 x86 – скачать, зеркало
r6461 x64 – скачать, зеркало
Layout should not be called until after a sizer is inserted into its parent. This fixes the «gtk_widget_size_allocate(): attempt to allocate widget with width -5 and height 17» type console warnings that are annoying on linux. If there are issues with this on other platforms let me know, but there shouldn’t be.
r6459 x86 – скачать, зеркало
r6459 x64 – скачать, зеркало
Fix «Virtual XFB» always being set when opening video config dialog. (Fixes issue 3537)
Revert to gettimeofday on posix systems. I give up.
Temporary fix for OSX in JitIL.cpp
This revision should build on OSX again.
Fix for OpenGL’s «Overlay Information» options not working. Fixes issue 3535.
Revert revision 6464. _POSIX_MONOTONIC_CLOCK is not used in that way.
POSIX feature symbols can be defined even if not implemented.
r6458 x86 – скачать, зеркало
r6458 x64 – скачать, зеркало
Check if CLOCK_MONOTONIC is supported before using clock_gettime.
Fix the cmake check to see if -Wno-unused-result is supported by the compiler.
DX9: Dynamically load d3d9.dll.
DX11: Dynamically load dxgi.dll and d3d11.dll.
Polish, fix and otherwise improve the video plugin configuration dialog:
— Add some info about a backend’s feature set (MSAA, Real XFB, EFB to RAM, ..) to VideoConfig
— Gray out options if they aren’t supported by the backend or if changing them doesn’t affect anything (e.g. changing STC mode if STC is disabled)
— Allow signed bytes for D3D11. Not sure if this causes glitches, but it should work
— Call wxEvent.Skip() in the event function handlers, not sure if this fixes any bugs but the old code definitely caused bugs during development of this patch
— Fix a memory leak in the configuration dialog if D3D11 is used
— Other minor stuff that doesn’t need to be mentioned or which I forgot
r6453 x86 – скачать, зеркало
r6453 x64 – скачать, зеркало
For the cmake write generate the svnrev.h file in the build directory instead of in the source so that a proper out-of-source build can be done. Fixes issue 3528.
r6449 x86 – скачать, зеркало
r6449 x64 – скачать, зеркало
Fix ogl screenshots for windows.
Fix the macosx build (perhaps).
This changes the JitIL timed profiling to using assembly language to obtain the time. It does seem to be faster. Not sure if it will work on macosx, but if it does it has the necessary precision that gettimeofday does not have.
Implement JitIL profiling on linux. I also tried implementing __rdtsc using assembly and didn’t really see a speed improvement so went with clock_gettime.
Also changed other gettimeofday calls to clock_gettime, which is supposedly more accurate.
r6448 x86 – скачать, зеркало
r6448 x64 – скачать, зеркало
JitIL Profiler needs time.h
Linux build fix. When I have time later I will implement nodchip’s JitIL profiling on linux.
JitIL: Improved the speed of JitIL time profiler.
r6446 x86 – скачать, зеркало
r6446 x64 – скачать, зеркало